Dragonlord, the difference beetween the knight and valkyrie is their appearance, their name and their skill. Valkyrie's skill give more experience per kill, while the knight last longer. The best skill depends on how often you use it.
If you want to transfer your files, you need to go look for save files in your computer. I don't remember where, but I do know that once you are inside the folder for flash save files, the folder that has AKS2's save files will be chat.kongregate.com (yeah, folders uses URLs).
No Stat Helper have upgraded for quite a while. However, the Senrath one (which I posted in the top comments) is still accurate ennough. You just have to manually do the calculation of the class upgrade bonuses and skill if you are using it.
I feel this game needs a balancing. The toughest boss to me was the two totem brothers, the last bosses were too easy. But besides that, it was a really enjoyable game to play. I feel like my team of a Thief and a Shielder was the best, it was a really strategic pair.
A shop doesn't ruin the idea. In fact, it's already been worked on. But an attack option would serve nothing, as we're already attacking and that, besides, the game does not work with attacks but with stat checks instead.
@TheWeaponsExpert: That is not how it was meant to be used. The ability to play AKS2 on different windows/tabs is so you can play multiple characters at once. Some people wanted to idle with more than one character active.
It depends of the class. Some classes upgrade at level 30, some others upgrade at 60. Unfornulately, no one rewrote those levels somewhere else on the net.
Okay, being able to make a female char is nice and all, but... If you're gonna do that, at least make female hairstyles! I only see one hairstyle worth of being feminine.
The game is poorly designed. The notes aren't always timed with the music and they require too much of a precision. Start with fixing the horizontal lines to match the rythm of the musics, so that notes on a 4th beat are always on the line, I've been seeing them scattered like there was no line. Then either remove a bit of the precision needed to hit a note, or add an option to calibrate like in the original games. I'm able to play musics twice as hard on the Console games because they're correctly rhythmed.
Like everyone is saying, this game has a lot of potential, but you are not making use of it. The movements are akward, and I feel the game is uselessly slow (I read faster than the speed at which messages show up, and I fail to see why we would need to wait 20 minutes for an egg to hatch). Also, exits of a map aren't always obvious, my pet died at the very beginning because the first exit I found led toward strong and aggressive snakes.
I feel like the random number generator needs to be fixed. I see people whining about missing a 95% accurate attack 4 times in a row. I didn't get something as bad, but I do tend to miss very often my 80% accurate attack, as well as to hit very often my minimum damages!