Finally got to play a round, took a few tries to find a nice game. The gameplay, while interesting at first, quickly got repetitive toward the end; the respawn timer growing longer each death nor the extremely short piece of looping BGM didn't exactly help matters. Overall nice idea, could use some more polishing. I'm just sad that all of this is further compounded by the playerbase not being an enjoyable pool on the technical side. 2/5.
Game sounds interesting but I never got the pleasure to play this as the number of people with crappy connections is horrenderous, and rude people even more numerous. Kinda wish this game had a single-player mode to it.
Decent concept, but the fact that the way the game is designed encourages accidentally moving the cursor out of the game window and thus bugging out the splitting mechanism is annoying. 2/5.
This game managed to nearly crash my entire system by taking an unholy amount of 300+ MBs of virtual memory. No game is worth killing my machine over, especially when this machine can handle far heavier (but more efficiently coded) games just fine. 1/5.
This has to be the most unbalanced fighting game I've ever played. Seriously. All I can do is punch of kick while I get piles of stinking fish dropped on me. Guess this is why religion is a stupid thing. 1/5.
Music is catchy and the overall gameplay is active and fun. However, the quality control seems to be broken and the game lags because of it. I'll have to take a star off for that. Otherwise though, it's a decent game. 3/5.
So I'm supposed to find 60 on 5 odds fun (5 being me) whilst having my CPU nearly freeze from the sheer magnitude of calculating all 60 units, all while I keep my finger pressed down, hard, on the A key and smashing the other hotkeys to spam units. All the while listening to the same piece of short music. All in all? 1/5. The author needs some serious counseling on what "balance" and "gameplay" is.
Maybe it's just me, but the story behind this game felt extremely deep, yet appearing to be extremely simple and pointless on the outside. Haven't got that kind of strange vibe in a while. 5/5
While the game, like its predecessors, was fun, the knife mission was a heaping pile of designing failure. While the idea was nice, its implementation only invited frustration to the players. The knife aspect can certainly be polished up if it's going to be used again in the next game. 3/5.
It carries the name of Bloons on extremely well. The new towers and upgrades were pretty fun to use and see. ;D
Could use an option to lower quality though, with all those bloons around my computer lagged all the way to China. =( 4.5