My fleets keep getting stuck on certain cells and will no longer battle. They arent being destroyed, they just stop moving. 100% strength. My 1st fleet got stuck on Cell 2, so I moved my ships to 2nd fleet and that got stuck on Cell 43...
There is am issue where everything stops the moment your energy drops too low, and I don't mean your total energy, I mean your produced amount. Even if I have 1.4mil stored it will shut everything down without using it up...
The holes on the sides are way too easy to hit the ball into, 5 times in a row I was able to hit the ball into the lane behind the flippers just by hitting the ball when its at a spot on the paddle, it bounces off either of the lower two circles and immediately goes down the holes...
Fire Ball at one point said it needed $507 to upgrade, but I had $580 and it wouldn't accept it, I needed to destroy another ball before it would let me upgrade.
The gold income upgrade vanishes for some reason. I bought it for 2 diamonds and then the next time I had 2 diamonds I went to look at the upgrades and it was gone.
You may want to stack the items, once you get several chest it will lag quite a bit if you open the inventory. At that point selling all is the only option, but that is bad if you end up getting a customer right after. Another option would be to sell everything except 1 of each item.
No actually you will lose because the enemies dont give enough money for you to afford another turret once the first one dies. You have enough money for 2 turrets but you dont get enough money from the enemies for more once they are gone. If there is a way to get more money then you should state that somewhere. A player should not have to look to the comments to find out key features of the game.
Okay cool. I'll try and increase the money gained from enemies. The method of selling turrets and earning money is mentioned in the help menu in the beginning of the game itself.
P.S. That's what I had meant by constructive criticism. Thank you.
Doing a factor shift that requires like 1000 points when you have 10000 and losing all of them is not a very good system. It's like going to a bank, asking to change 35 $10 bills into $100s and only getting one $100 bill while they keep all the $10s...
Horribly designed game, making towers vanish means that you wont be able to afford to buy a tower and you WILL lose. Going to have to give this a low rating and quit playing it immediately...
Mr damiennightwind.
As much as I love criticism, I truly believe that if you did not like something, please suggest ways to improve it rather than just calling the game bad. Just because some element of the game hasn't been seen before in TD games doesn't mean that that element is bad. Nevertheless, I accept your negative rating however, it is completely false that a player "WILL" lose. A developer would never want players to lose.
There seems to be a bug with one of the achievements, it reads 178/250 upgrades bought in one reset, but I have bought every upgrade. There is absolutely no more upgrades to buy
When you mouse over the Joy bar and it lists the modifiers it says Playmates 0% even though in the Community menu it says each playmate should give 10% and I have 9 playmates right now.
There are so many people these days adding buy multiple options but not making it show the cost for multiple, which makes it impossible to actually buy multiple.
Dice level ups need to be able to continue while offline, given that upgrades can take several hours, its not good to force people to have to leave the game on in order to upgrade them...
You need a way to decrease the upgrade time on the dice, it takes way too long to upgrade and there is not even any mention of what the max level of the dice is so you cant even estimate how long it would take to reach max level to use the dice+
Okay cool. I'll try and increase the money gained from enemies. The method of selling turrets and earning money is mentioned in the help menu in the beginning of the game itself. P.S. That's what I had meant by constructive criticism. Thank you.