Only works Life Aspect. In theory should work. Say me if you cant to try fix it. Thx by your patience.
EDIT: You had reason. I have put limit to skills (10 points max) but in code i put 0... Shame to my family! Fixed :p
For the people who must have even numbers, would be good to have an option to buy up to a set amount. Like if you have 50 and you set it to 100 then it buys 50, but if you had 81 then it buys 19.
Upgrading the card buildings besides the Tavern is useless, especially more than once or twice. Because it only increases the number of times it stores, the yellow and purple card buildings are 4 and 6 hours, so if you are on every day then there is virtually no point to upgrading them.
The "prestige" option New Raid isnt effective. You need to start a new raid multiple times just to get a slight increase in power because the cost of upgrading the artifacts scales much too fast. Lv 3 to lv 4 costs 512 while 4 to 5 is over 4000, and yet you get less than 200 for starting a new raid. At that rate you would need to start a new raid 20 times or more in order to upgrade them. And thanks to the cap on the heroes, you cant go further unless you get lucky enough to get enough cards to upgrade them.
Just a note, but if the balls meet each other head on then they can actually stop each other for a moment rather than bouncing off immediately. Also, increasing the costs of all upgrades whenever you buy one is a stupid idea. Increasing the cost of that upgrade alone is the normal way things work. Having it increase all costs makes the game exponentially more expensive as you go and will eventually become impossible to upgrade any further.
In regards to the increasing costs across the board. That is intended and in the description. Buying any upgrade increases cost of all upgrades by 2%, buying an additional ball increases costs by 20%. The game only lasts to 100,000 figured it might add something but hey it's easily enough removed. The issue with the balls I think I know what's causing it, just need to find an elegant work around.
For the Prestige 2 options that auto buy Prestige 1 stuff, may want to add an option to buy evenly or something like that. Mine bought 2 levels higher of Exp and 1 level lower of Healing than the rest
The export option doesn't work, even if I click Ctrl C or X to copy the text it doesn't actually copy it to clipboard, the only thing that gets pasted is what I last copied. Also the beginner challenge you just added never ends, I am WAAAY past 1e7 and yet it didnt notice.
Having this tagged as "Idle" is wrong since there doesn't seem to be any way to avoid having to click the Claim button. I see mention of Automators in the instructions, but I don't see them anywhere...
Hi, autoclaim is after you reach 3.8e38 which I agree is too far. Next update I'll add a challenge 0 so you can get auto claim as soon as 1e7 maybe earlier. Edit: Update out.
I walked into the water in the ice place and the whole thing messed up. It looks like it took everything in my inventory and replaced all the blocks in the ice place with them...
When the character dies, their inventory is dropped onto the floor around them. This was mainly for when you're down in the mine, so that the character would be able to reclaim the value of the ores in the mine even if they died a lot, but it's kinda weird when it happens in the tower.
The harvesters seem like they actively avoid the blocks, I saw one going straight up, but then a block appeared overhead and it stopped and turned 90 degrees
Only works Life Aspect. In theory should work. Say me if you cant to try fix it. Thx by your patience. EDIT: You had reason. I have put limit to skills (10 points max) but in code i put 0... Shame to my family! Fixed :p