Your changes removed the Oyster from my game yet didnt change the cost of purchasing it, so basically the whole cost of buying it and upgrading it has been lost for nothing.
There seems to be a bug in the recording of monster kills. I see 4 goblins coming out on the screen at once, but when they die only 1 is recorded in the stats.
Some of the items/upgrades are not obvious what they are or are for. When I drag them nothing shows up on the screen for where I can place them. I see other people have also mentioned similar things, if many people are complaining that you need info about them (like tooltips) then you need to add it quickly.
If a basketball team has players on the bench and you have to break a benched players leg, that doesnt remove someone who is currently on the court from the game. Bench and Active mean different things, so Disabling A Bench Slot would mean disabling a champion that isnt being used in formation. That is why I said the description for Zombie Winter is misleading. If in basketball you said you were disabling a bench slot then it would mean you couldnt swap a player that is in the game for the one that is on the bench, not that you remove a player from the game.
You know, Zombie Winter's description is misleading. It says he takes a bench slot, but he will also take active heroes that you are using. Bench means extra, you should explain that better... Cause its annoying to see heroes in my formation just vanish.
Thank you for the feedback. By "disabling a bench slot entirely" as noted in the objective & restrictions section, it does mean that all Crusaders on that slot are no longer available.
There seems to be a bug, I got a quest to use the Firestorm ability twice, but after I used it once it wont trigger again. It's not on cooldown, it just wont work at all.
Firestorm will only work when you are not instantly killing the enemies and can see their health bars start to go down as they approach your formation.
Put a Max option in so that you can buy the max levels possible for the gold you have, and then change the buy 10x, 25x and 100x so that they show the amount needed to actually buy that amount, because it is annoying to have to guess how much you need in order to reach a certain number.
Thanks for the feedback. I will add your vote to the player suggestion list to consider. We do have a buy max levels button available from the Tier 1 talents, that levels all 20 (or more, if you have the 11th objective Crusaders) on the bench with all the gold you have at the time, to make resets easier.
Sorry but this cant really be considered as a game, there is basically nothing to do and no point to it. Its a good starting point, but thats it. You would need to add more features to it to make it into an actual game.
Any minimization of the window makes the game stop and wont continue until the window becomes the focus again. Also there needs to be an option to stop the shapes from jumping, sort of an idle mode, because after you get a few hundred of them it starts to lag considerably.
Just a suggestion, but its probably better to make the buttons set for the max size they will need to be rather than resize to fit the text in them. That's never a good idea because as the numbers constantly change the button will flicker or resize the game window.
There seems to be a bug with it, I have 233 stoves per second currently and only 167 kettle per second yet my stoves dont increase, goes up to about 367 at most and then drops back down. Yes I know the kettles take some, but it should still be rising slowly, yet its not.
hi! thanks for the observation. I agree that the balance and the per second display, need working on. Those two are my top priorities to fix right now. edit: I made some updates, hopefully they are fixed, or at least, working better now.
You're right; the visual behind the prices do not change. I'll work on adding some type of indicator. Thank you for the feedback!