I like the art style and effect mixing pixel with low poly 3d. Plays poorly on older PCs, but 3d in Flash will do that. Very much like a kirby/mario hybrid, but definitely one of the better platformers in Flash. Very few frustrating moments so far, and I love the cannons.
I love this, and anyone who could possibly vote it less than 5 stars really has no concept of how much effort goes into making a game of this caliber adn scope. Sure, it's silly that you called it Dino Strike, yet I cant ride the dinosaurs (the only thing anyone wants to do), but its still really freaking awesome. It took the best teams in the world to make beat-em-ups of this scale in the 90s -- and its still no walk in the park today. It could be improved, but for a free game this is really awesome.
Re: Kenneth
While the bouncing through enemies may seem strange, if the ball bounces off of them, it is constantly being shot down to the drain. The upward pushes of enemies and the bumpers were implemented to keep the gameplay flowing and fun, not pushing the player constantly to their death. Normal pinball tables dont have enemies like that, so it's something we had to design from our own heads. That said, we can definitely try to improve on it.
We're hearing a good amount about the physics feeling off -- can anyone elaborate on how they think it should be changed in order to improve the game? What parts feel "off" is it too floaty? should monster collisions not push you as hard as they do? do the kickers at the bottom feel retarded? Any feedback we can get will help improve the concept!
Thanks for all the awesome feedback guys, this has been a really fun project, we're taking all the feedback into account, I think we can make this even better! Thanks for all the feedback, keep it coming :)
Scores for Stage 2/3/4 don't seem to be posting to Kongregate. We'll fix this asap, your personal best will be posted when it's fixed, even if you got the score before the fix.
It's sort of a cyborg pipe thing. An has really awesome and bizarre art, so thats how he envisioned our crazy bear mutant! I imagine it somehow carries the chemical that allows him to transform or something :P
Well, we tried adding stunning, but it didnt react very well -- so we ditched it. Instead we've added some old men to the earlier part of the game on platforms with no other victims or traps. This should allow players to see and learn how to deal with them as an obstacle.
its really just the animation that makes them seem to "grab" you, but we'll try to cut down the hit box even more to erase that illusion.
tomorrow we're changing the rockets on the old men and UFOs which will bea major change. instead of killing, they will stun you. this should be a great improvement to the game so please come back to check it out after that.