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DanielL152's Comments

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Idle Awards 2

Play Idle Awards 2

May. 16, 2018

Rating: 0

My kills bar appears to be filling left, from the left end of the bar.

Idle Awards 2

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May. 15, 2018

Rating: 3

The medal upgrade costs eventually stop making any sense. Some of them are negative, some are just a text warning and the rest don't correspond to the actual price (I just paid 3.4B for an upgrade that said it cost 250M). Seems to happen whenever any of the costs exceed the 100's of millions.

Germy's Adventure

Play Germy's Adventure

May. 09, 2018

Rating: 4

Was a good 5 minutes until all the animations slowed down to an unwatchable degree.

Punch Trees Punch Rocks Punch Monsters

Play Punch Trees Punch Rocks Punch Monsters

May. 08, 2018

Rating: 9

The huge jump between level 11 and 12 seems a bit odd. The enemies's health quadruples and their damage doubles, but they're only worth 10-20% more gold.

Mini Healer

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Apr. 30, 2018

Rating: 1

Every few fights I lose the ability to cast any spells part way through a fight.

Mini Healer

Play Mini Healer

Apr. 30, 2018

Rating: 1

I would love to see separate inventories for each character (an armour slot, a weapon slot & an accessory slot) and some additional loot to go with that. If you add that, this game would go from really good to amazing. Maybe consider adding a couple of consumables (an instant mana potion and a mana over time potion) to make gold feel a bit more useful.

Swords and Sandals IV: Tavern Quests

Play Swords and Sandals IV: Tavern Quests

Apr. 23, 2018

Rating: 1

The sound settings don't even work. Thats not a good sign.

Businessman Simulator 3

Play Businessman Simulator 3

Apr. 19, 2018

Rating: -1

I appear to have won. With half of the businesses still left to buy. I feel like the other Vorbs guys need a buff.

Orbit Idle

Play Orbit Idle

Apr. 18, 2018

Rating: 0

Noticed a slight issue with the progression. Mars costs 4.32 Quadrillion, but the last of the Mars satellites only costs 10 Billion.

Developer response from Barbasu

Thanks for feedback Will fix that.

Orbit Idle

Play Orbit Idle

Apr. 18, 2018

Rating: 0

This is a subjective thing, but the fact that you can't see the planets/satellites while upgrading them is annoying. You spend most of the game just looking at menus, while a planet you can't see improves.

Flover idle color

Play Flover idle color

Apr. 18, 2018

Rating: 1

Hollycide, do you know if the multiplier is applied sequentially or summed and then applied? If its the former then the later colours are definitely decent. If its the latter then Red is still vastly superior.

Flover idle color

Play Flover idle color

Apr. 17, 2018

Rating: 1

Why do the colours get slower as they get more expensive? The uniform $/tick surely just means that Red is objectively the best colour; it ticks fastest, gives the largest speed increase per upgrade, is much cheaper to get to higher levels and grants far more petals/second. Am I interpreting things incorrectly?

Farm System

Play Farm System

Apr. 16, 2018

Rating: 2

Needs some kind of information on what/why/how you do anything. So far I have a big board of letters that mean nothing to me. Idle is a super-saturated genre. If people don't understand how to start playing your game, they'll just play a different one instead.

Galactic Grind

Play Galactic Grind

Mar. 27, 2018

Rating: 2

Definitely needs some kind of display for god favour. I have absolutely no idea if I'm gaining/losing any or how fast or when I can steal an idol or what the consequences of stealing the idol are. Tooltips when selecting which new building to build could do with being a touch less cryptic. As it stands you're just guessing in the dark, which is a real problem considering the enormous difference in p/s output between the buildings.

Dude Quest

Play Dude Quest

Nov. 30, 2017

Rating: 4

I loaded in with a shitload of progress... I've never played this before.

Mental Incremental

Play Mental Incremental

Nov. 20, 2017

Rating: 2

Really needs a mouseover tooltip for what upgrades are on each building. I can't work out which buildings have a passive effect that makes them worth upgrading after they become numerically obsolete.

Cave Heroes

Play Cave Heroes

Aug. 27, 2017

Rating: -10

Also, I think the enemies in the "Sanctuary" quest are bugged. They have a displayed attack stat of 1 but reduce any of my heroes to 1 health with a single attack. Its always 1 health regardless.

Cave Heroes

Play Cave Heroes

Aug. 27, 2017

Rating: 3

Good concept. However all of the numbers needs re-balancing. Upgrade costs spiral too quickly. Enemies hit far too hard and bypass the warrior. The healing needs a massive buff and to scale with the Cleric's actual stats. I'm currently stuck in a loop where I can't kill an enemy and am stuck waiting until I can build up enough upgrades to quadruple my parties relative health (8-9 times as many upgrades as I've accrued total), just so they can take a single hit from the enemy I'm stuck against, so I can eventually grind it down with chip damage.

Tap Adventure

Play Tap Adventure

Feb. 23, 2016

Rating: 1

Needs some way to generate temporary keys (lost at the end of a time-loop). Otherwise you end up with far more chests than you could ever possibly open. It turns what should be a reward into a frustration.

Swords and Souls

Play Swords and Souls

Oct. 24, 2015

Rating: 10

The two arrow key based training mini-games (attack especially) seem significantly more difficult than the other three.

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