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danimal1979's Comments

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Warlords: Heroes

Play Warlords: Heroes

Oct. 08, 2011

Rating: 21

Found this to be pretty bland and inconsistent. I was enjoying it for a short while, but when the levels scale up enemies to the point where you have two on either side become unbearably tedious and difficult. I would recommend some more work on the combat design, and perhaps some environmental variety in the levels. Platforms, that sort of thing. Some aerial attacks would be more fun too. Perhaps a decapitation attack from the air, which you need to time carefully for an instant kill? And rewards for attack with a specified timing out of a block. I feel with a few amendments to this otherwise decent base, you could build quite a special combat adventure. As it stands, I find it lacks variety and depth.

Upgrade Complete 2

Play Upgrade Complete 2

Oct. 04, 2011

Rating: 10

LOL. Very funny. I *love* the premium content. Make sure to listen to the audio all the way through. ;-)

The Last Stand: Union City

Play The Last Stand: Union City

Sep. 29, 2011

Rating: 7

I really enjoy the game... up until the point that zombies come through the roof, and my manic mouse clicks are buffered to the point where I can't bring up my TAB screen, OR the fecking mouse clicks just don't register, everything slows to a crawl, I die, and have to spend 1000+ XP to go back. GRRRRRRRR.

Zilch

Play Zilch

Sep. 26, 2011

Rating: 5

Pure chance. Barely any skill involved. Seems like the AI is a little too random to the point where they do get many pairs in a row. Also commiserations to the family of the deceased.

Nail Manicure

Play Nail Manicure

Sep. 15, 2011

Rating: 1

LOL

Frantic Frigates

Play Frantic Frigates

Sep. 15, 2011

Rating: 2

I really enjoy this, but lag really kills it during bullet hell moments.

Neon Race

Play Neon Race

Sep. 13, 2011

Rating: 2

This was very enjoyable. Great arcade experience. Much happinness. I has good time with teh car. It go fast. And OMG SUPERCAH.

Saving the Company

Play Saving the Company

Sep. 09, 2011

Rating: 1

A very creative game. I highly enjoyed the experience. Nothing fancy, but creative in how it uses very basic ideas to form something distinct and a bit magical. Great work.

Frantic Frigates

Play Frantic Frigates

Aug. 30, 2011

Rating: 4

I really enjoy this. I wish, like other games that are based on mouse-drag, that when the mouse goes off the screen my accident, independent of cursor, that the reset does not default to move the ship to the top left (0/0) of the screen. Please can you have it simply stay where it is, with an alert state, so the play knows the cursor is off screen?

Chibi Knight

Play Chibi Knight

Aug. 28, 2011

Rating: 3

Very enjoyable game. Please make more levels. Would love a dynamic zoom cam for all boss fights as it got tough when the big guys were too close and touched you before you realized they were onscreen.

Shopping Cart Hero 2

Play Shopping Cart Hero 2

Aug. 25, 2011

Rating: 7

A terrible choice for a daily badge in my opinion. Too much grind and little payoff. I'd recommend making upgrades cheaper. Also, there seems to be little correlation between distance launched and where you hit the power bar on your descent and ascent.

Endless Migration

Play Endless Migration

Aug. 23, 2011

Rating: 3

I did enjoy this, though I do have a few critiques: When my mouse goes off the screen, it tends to drag the bird up to the top left. Can you have it so the bird stays put? Additionally, having planes gore you from the back is a nightmare. What about adding some kind of warning graphic? Otherwise, I really dug this. Lovely idea, and fun implementation. I gave up on the rewards badge as I couldn't stomach bothering with the 16 swans.

The Next Floor

Play The Next Floor

Aug. 21, 2011

Rating: 3

Terrible slowdown on the last level. Could not operate the elevators. Died as a result. Nice idea but implementation needs some work IMO.

The Next Floor

Play The Next Floor

Aug. 21, 2011

Rating: 4

I'd love a rework of the controls. Tapping up or down when IN an elevator should be what moves it. Dragging feels very clunky and unresponsive, particularly with a mouse-pad.

LARRY and the GNOMES

Play LARRY and the GNOMES

Aug. 19, 2011

Rating: 9

Jesus. That boar boss is awful. Terrible collision, tedious, too-long battle and weird condition that doesn't make much of a nod toward logic. Overall, this game needs a lot more polish. Also, please allow the player to customize controls.

LARRY and the GNOMES

Play LARRY and the GNOMES

Aug. 19, 2011

Rating: -5

Story SKIP button would be lovely. Please implement.

Flood Runner 3

Play Flood Runner 3

Aug. 16, 2011

Rating: 9

I jumped on the dragon and went through him. I think the collision area needs to be made clearer.

Grid16

Play Grid16

Aug. 15, 2011

Rating: 1

Would be great if you could have a second to calibrate your bearings at each game. Seems like unfair deaths occur all too often. Otherwise, has great potential. Definitely a great take on the Wario Ware vibe.

6 Differences

Play 6 Differences

Aug. 12, 2011

Rating: -1

Beautiful game. I hope you put this together with more stages for iOS / iPad. Really, really enjoyed it.

Moby Dick - The Video Game

Play Moby Dick - The Video Game

Aug. 07, 2011

Rating: 2

I really enjoyed the game, though I wish there was a control scheme for just keys. The mouse drag can really be a burden at times when my mouse awareness takes me slightly off the screen.

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