4. Planning Permission - Purchase land neighbouring your residence to add building area, (this is not available with some residences) this will unlock at 10'000 gold and cost that much for a 50 expansion, further expansions cost 10% more than the previous.
3 Skill - gemlore study and unlock the magical potential of gems, with much study and an expensive upgrade each gem will begin to provide a permanent 0.1 boost to max and a 0.01 boost to regen for the corresponding gem. Stamina=plain, HP=blood, Mana=Arcane Spirit=Spirit etc, after further study and upgrades each gem will also provide a 0.1 max level increase to a corresponding skill
2. Servants, add a servants quarters room (size 50) to hire upto 10 servants, servants require payment per second, choose from a list of servant types such as scribe (produces scrolls /codices/ tomes) gardener (produces herbs - increases herb limit) gemcrafter (produces gems) merchant (sells items exceeding 90% of max capacity)
1. Marketplace - add a marketplace tab, a market which sells potions, scrolls, codices, tomes, runestones, all the gems and each item that can be recieved as loot from a cleared dungeon.
I really like it! It could do with expansion though, maybe once the castle is built ( castle can train troops) build a tunnel through the mountain to an equal sized piece of land with rival/enemy inhabitants such as humans, dwarves and elves
I don't like games that combine keyboard and mouse with action (either or, not both at once), it's just too fiddly for a left hander but it looks like a great game nonetheless
Put the dragon into the familiar slot at the top of the dragon lair, then select the fly dragon option. If the game crashes when travelling between islands, update chrome, this is a known bug in an older version of chrome.
what this game needs is a bit where you evolve add arms and fins and stuff and then build tribes and then castles and then a crappy endless mode in space all of them totally unrelated to each other...
For some reason, when you export a game from unity in the format of html5, some weird stuff starts to happen - I am working on fixing these things as we speak (or have a rather one-sided typed conversation, what you want to call it is irrelevant)
there should also be impacts within the game based upon your decision choices, and your resulting alignments
unique quests
reduced / increased costs at certain buildings (ie sept and godswood for old ways / new ways)
certain items / sworn swords being constantly or at least commonly available
If there were a game of thrones game which had this amount of detail and quality and wasn't a pay to win freemium game it would retail at the same price as a new GTA and have higher sales.
Even after making it clear you don't like this type of controls, you left a kind comment. Thank you for that. :D