With a few small changes this could be an enjoyable game, maybe even a decent game. 3 tips for developers - Waiting isn't fun, there needs to be something to do in the game during all the tedious waiting times, maybe a training yard with a couple of dummies and an archery butt and you choose a sworn sword and they gain exp whilst you play target practice, a few games of chance in a tavern where you can gamble silver and the option of hiring castellians who will automatically (if you select them for the purpose) repeat resource orders and tell the adventure party to repeat adventures, also adding the option of purchasing building plans (possibly as a quest) from each of the other houses for the unique fealty buildings - most of these things could be for gold.
I don't understand why the developers of browser based games set the default size to be too big for a standard screen, as a tip if you are finding this a pain change your zoom to 80%
The game doesnt fit in the screen,
there are quite a few things that are not explained in the game that are not self explanatory and some that are counter intuitive, that took a while to work out, such as what is the lightning bolt on weapons and armour? how to equip meals, what the is egg timer next to the meals? HP of your team and enemy is not visible enough, some shield ability monsters become virtually invincible because their shield is a different (invisible and variable) colour to their type (first saw this with crocs on 3rd level), also with spells that add armour, or reduce health per turn do not stack, only the most recent counts, the blacksmiths shop is basically pontless by the end of the introduction, the whole game just feels unfinished, and lacking polish despite the variety of unique concepts and great ideas that have gone into it...
In save game plus the only difference I can see is the beast that hatches from the first egg...
also what happened to the mysterious stranger, and what happened to his dad - are they the same person?
are skills cumulative? If I have 3 units attack with a 1 damage per second infection will the enemy lose 3 hit points per second, or 1 hp p/s
the same with the debuff, slow, bleed, etc?