You know what would have been awesome? Not playing for 2hs, getting almost half of the epic items, coming back the next day and having no save of the game. Of course, when I played 5 minutes and came back, the 2 normal items I got saved correctly :/ don't know what you messed up with your update but seems pretty bad
Map is too small to have enemies that actually fire at you. A game with such a small map should have them following you instead, at least at first. It is interesting, and graphically it looks simple but fun, even when sometimes it freezes by moments which I don't get (specially in a 6-core PC with 12gb of ram :/). And since the map size is small, random spawning is quite annoying, unless maybe you could add some kind of timer before the enemies can hurt you, like 1 seconds after they spawn. Also they should be easily recognizable when they can and can't hurt you. This can be a cool game, it just needs some work.
thanks for the feedback, I'll increase the size of the map and also increase the ghost time (there is already ghost time when they spawn for them!). how much % should the map be increased? EDIT: DONE. soon I'll be implementing the ghost time 2.0 on enemies.
Music is annoying, the tutorial is really boring and hard to read with that text color, and the game itself isn't either interesting or fun and doesn't add anything new to the genre or the game type, so basically I don't like it and also there isn't any real reason to develope it, because of all the previous reasons.
Never seen a 2d game so laggy :/ that screen shake is more troubles than good. Died so many times because it kinda freezes for a second once in a while, and I mean, if a 6 core with 12gb ram can't run it, I don't think the problem is the specs.
Two details you should fix. First, I opened a pro chest stating I got 1 hour time warp but the most the chest gives is 30 minutes, so either it is a typo, or it gives the wrong amount. And second then you reach the cap, at least tried for worker speed, the button is still active if you have enough cash to buy the level it would give you, it should be disabled.
Please make it so after opening a chest, you can close the small window with details of what you got just by clicking anywere, it's really annoying to open a chest, then go click the "Ok" button, then chest, over and over again.
A 10 minutes timer for knowledge reset is such a bad idea. There's no reason to add more limits to knowledge, becuase every time you do a neural implant you get to your first knowledge reset faster, but all your resources will be wasted because there's nothing you can do with them until you get power.
Well, maybe I'll give it another try when you fix the problem with the science upgrades that get fcked up when you come back to the game, 'because I can't buy anything because the buttons for the newests upgrades are gone. Until then, leaving. Good luck.
It is not a bad game, but it isn't good either, not yet at least. It is fun for a while, but eventually you only buy and place stuff, upgrades, etc and you don't really have a lot to do or even to watch. It ends up being quite repetitive too early in the game. But keep up the good work, the idea is good.
Rule number one on game makin: Don't saturate the player before starting playing with a 4 to 8 pages long tutorial, give them the basics, then explain the rest when it is actually necessary. Most players tend to skip them, ignore them, or even worst, actually try to understand them, and they end up really confused.
I think I have never played a 2D game that lags and freezes the browser so much :/ it is fun, but seriously, if a 6 core with 12gb RAM and a good video card can't handle it, what can?
It is a good standard idle game, but that's all. There's nothing really unique or interesting about it, and you get bored after 10 or 15 minutes when you notice there isn't much more to do in the game.
thanks for the feedback, I'll increase the size of the map and also increase the ghost time (there is already ghost time when they spawn for them!). how much % should the map be increased? EDIT: DONE. soon I'll be implementing the ghost time 2.0 on enemies.