Tutorial is too boring and long, research a little about how to make a good tutorial because I had to skip half of it because of that. Not a good idea to give all the info at the same time, most of it you forget it after 10 minutes anyway.
Hexa-core, 12gb of RAM and 2gb of VRAM, and still lags, really needs some optimization :/ I mean, I can play some really heavy AAA games with maxed graphics and no lag, but this one does. That only means unnecessary objects or lines of code.
When window's out of focus or in a different tab, collector stops working, game gets full of eggs and starts lagging like hell. Really should fix that.
There is one big problem with this game. You need too much money to reset. Why is it a problem? Because the game lacks of different upgrades, which makes it get 1 quintillion really boring and repetitive. You have automated a lot of the game by the time you reach the 10 billion or even less, which means that after that, you barely click the sell button to get more money and way for the quintillion. Lower the reset cost or just add some other kind of upgrade.
As usual, noobs who know nothing about games give negative rates to comments that actually help improving the game they play. Why? Because they have no skill to make their own game so they don't understand how important is feedback. C'mon, rate this one negatively too, prove what I'm saying.
The hitbox for the spikes is too big, you don't even touch it and you get damage. Maybe you should try a custom shape instead of a box, that would help
Any chance you can make the automatic pause when you click outside the game window optional? Because it's really annoying if you click accidentally and most of the time having to unpause cause you some kind of horrible death
Gave this game a try twice, but I just can't find a way for me to like it. The graphic style isn't actually retro, is just ugly, if you want to save troubles, just use a minimalistic design, it will look WAY better with a lot less work. This kind of graphic design requires animations, otherwise is absurd. Also there is simply too much text, too many explanations. Long tutorials are game killers, they bore before you even learn half of the things. Spread the information across the game and make some of it optional with mouse over text boxes. Start small and allow the player to enjoy discovering everything instead of bashing them over right from the start. Good initiative with a not so great execution. Just some feedback, good luck with the project, makin' a game isn't as easy as people think xD believe me I know
Forced tutorials are trash, 1 star and closing. Next time, try learning what makes a game good or bad BEFORE you waste your time making it or maybe you just copy&pasted most of the code from similar games because there are MANY.
I've been playing since the day the game was out, I have activated meta energy over 12 times, almost each time having more than 100 meta-energy, and still gravitiy is useless, so don't tell me it is that I haven't played long enough, it is simply useless. I don't know what you consider useful, but that's not it for an idle game.
Why is gravity even in the game? It's so useless compared to other meta upgrades that it is just not worth buying. You could simply remove it to have more space for other things.
THere's something seriously wrong with the estimated time for the bounce rate of the hearts. Most of them say almost 20hs, but I played like 8 or 9 hours ago and now they're all almost in the floor of the tube. Not happening with the regular one though, only with the heart event.
We've re-verified it multiple times - it's all accurate. Maybe they were not at the top of the tube or something? Did you have any shop/event/whatever other bounce bonuses? While they all should work fine, maybe we've missed some? If you can send us your setup (savegame) via bug report, we'll re-verify bounce estimated time.
It has so many problems I don't even know where to begin, so I'll just give it 1 star and leave. Believe me I'm making my own game, and this are the easiest games to make, but you have to investigate first to know what people likes about this games, because it lacks all the good stuff and it has almost every annying stuff ever used in a clicker game. A full redo should help.
Good game, but after a while I'm getting bored, probably gonna take a vacation on it and come back next month to see if you added any cool late-game feature
Those chests make no sense at all, the cost gets way higher every time, but you don't get more items inside, which makes them useless after 4 or 5 chests since most of the items you have to buy by then require 7 or 8 times more items than you can get from that chest.
I am updating the old one I already posted it in the updates section here and there to clean up the misunderstanding