I hope this game doesn't die with Kongregate. Someone should at least make sure the wiki has accurate pieces/prices since it's a fast starting point for balance if someone else decides to finish what Grand started.
After disabling my blockers and reloading the page twice (first time was stuck in infinite load?) I got the badge to register after playing for a bit. I had earned it long ago.
Thanks :) The idea behind the routes is so that players can make choices based on the loot that's dropping. If you get a lot of HP items you might switch your plans and tackle the swamp area up top instead.
Boring and slow, yet there's a slow mode too??? It's just another grinding simulator that banks on the addictive qualities of looting and upgrades. 2/5.
Sorry you think that! I didn't have any of those things as pillars when making this game. I hope you take another look at it because this game is about loot selection as a skill, and the items continually get more complex and the fights get faster. It is most definitely not intended to be an idle game or grind simulator :)
PRO TIPS: Focus your upgrades on single, powerful cards. The Distraction card preserves your last temporary buffs, making it extremely potent. Bleed is usually the best source of damage, except when it's not.
Without the ability to see enemies in advance and random upgrades, it's impossible to build a good deck intentionally. This lack of strategy, combined with the slow combat, makes this game a chore to play. 2/5. At least let me reset my deck without having to slowly kill myself...
I beat new game+, and now have new game+2? What's the difference? Replaying the same grind that was not fun the first time is retarded. I'd rather play Amorphous+.
Hmm, there were some backend changes made a couple hours ago to fix it, so yea maybe just a sync issue there.