When the player gets the carrot sword on level 7, the zombies must drop before being killed, greatly increasing the chance of the player killing them in midair. This nuance is then used in later puzzles. The game is slightly difficult but fair. In other words, perfect for a puzzle game. Some might argue that level 17 is too strict but that's stretching it. Such people are just bad at games. I just wish there was a fast forward toggle. Zombies are slow...
Day 1204: Today I noticed TheGrandestine in the middle of the opening cutscene. It his through his magic that all this exists. Programmers are wizards, after all.
Typo: "It took us to long, brother" should be "It took us too long, brother"
Why is there no way to go back through text if skipped by accident? Transparent inventory icon in the corner was invisible to me for a while, making the tea impossible to brew. I would expect all the icons to be next to each other in the same corner... Plot twists galore, 4/5.
Most enemies are too tanky to be killed, which is unsatisfying and pointless. I've never been able to kill a white falling block, so it's strange that they even have HP. This also causes the game to devolve into a simple dodging game, which is less than the sum of its parts. The level design was otherwise pretty good. I gave up after dying on level 4's boss (also, the different scroll speeds make it unusually hard to navigate corridors with your ships large hurtbox). If the difficulty ramp is consistent, then I expect level 8 to be more painful than fun.
FYI you're one of my favorite developers. If/when you make steam games, I want to buy them. If you're taking feedback to improve the games though, I had a couple problems with this one: First, there's a bit of a graphical bug in the first room, vertical blue lines that show up sometimes? Second, the secret room was a little disappointing. I was hoping for an extra level or something. Perfection otherwise. Imma bump this one up to a 5/5 just for that incredible secret room.
Hi, thank you for playing my games! And thank you for the feedback. Just a little FYI thing for you as well regarding Steam games: I've very recently started development on one based on Amidst the Sky. It's going to be a fairly large game, so it'll be a quite a while until that's gonna be anywhere close to finished though.
I don't think games are de-badged just for being bad. Although, I never had any fondness for this one. I hate how little control you have. The bosses fire EVERYWHERE yet your inertia makes changing direction an absolute chore. This is especially true if you try to actually deal damage, which is required. It's the worst kind of endurance test. Other than simply being different, the game is wholly uninteresting. 1/5
The absorption is a little too slow. The worst visual clutter happens when you absorb the omni-directional shot, along with the rotating backgrounds. The game is a little colorblind unfriendly. The hard badge is definitely hard and not impossible. Other than being too difficult for average players I actually love the concept and the game was fun when I wasn't exploding. This has potential to be something more.
The key is to save up like $5000 so you can replay levels with powerups until you get lucky. Start with a Power Swing power shot, then use Airboost to go farther or avoid water, then finish with a Super Stop. You're in good shape if you can get 1 or 2 hole-in-one's, worth around 15+5 seconds. I'm not sure which golfer is best, but I'd personally pick King, Cory, or Harry.
Finally beat it! The final boss actually targets you after the first phase so there's not much you can do but stay away and dodge stuff with lightning reflexes. I highly suggest zooming in to make things a little easier. The final boss's burst attack is extremely difficult to dodge, but I brute forced him with all my remaining lives (absorb/damage/die).
Wow, this game is extremely boring AND the music is bad. It's like "hey, lets take a shmup and remove player movement so they have nothing to do!" The next step is to remove player shooting, at which point it's just watching paint dry. 1/5
The story is dumb. The game should have auto-fire with click to absorb. The visual clutter is astonishing and giving me a headache! This is embarrassing. 2/5
Hi, thank you for playing my games! And thank you for the feedback. Just a little FYI thing for you as well regarding Steam games: I've very recently started development on one based on Amidst the Sky. It's going to be a fairly large game, so it'll be a quite a while until that's gonna be anywhere close to finished though.