The sheer numbers of major bugs and flaws in this game is shameful. It should not have been released as is. You only get one shot to launch a game, so it had better at least be functional -- but this is not.
Some tips for the developer. You have too many timers going on; there should be one global timer that updates all of the display values every tick. You should also be stopping the current animation on keydown. Currently, you are doing the full animation for every click, and that causes a visual lag when you're clicking faster than the length of the animation.
It's definitely one of the better Flash RPGS, but the entire game is far too easy, and the final boss is far too difficult even after grinding to the point of being entirely overpowered. It severely needs some overall balancing.
Pretty disappointed in this. The first Into Space seemed much more polished. Looks like a case of feature creep without actually polishing the basic mechanics.
Not sure why this game gets so much love. The battle mechanics are absolutely terrible, the crafting is annoying, and the quest/map progression is nonsensical. Decent graphics and a long play time do not automatically make a good game.
Would be enjoyable if the controls were more intuitive. Rotating the ship around the point you're aiming at is a very strange and annoying control mechanic. Also, the size and frequency of the bullet particles make it very easy to lose sight of the ship at times.
So glad that I wasted all that time getting the stars, only to inexplicably not be able to get the 8 Structures from Survival 7. I'm clearly missing something, because I haven't even gotten close.
The visual scale on this game is way off the mark; i.e. the movements are way too quick and the arena is way too small for the size of the objects. If you 'zoomed the camera' out further, it would feel a lot more like a game and not just a seizure-inducing mess of particles, while flying around the edge hoping your bullets are hitting enemies that are off-screen.
I really get tired of these kinds of games where the gems dropping in always favor the computer and never the player. Especially when the computer makes decisions that only make sense if it knows what's going to drop.