The problem with this game is that the hatching types appear to be truly random. That results in a lot of scenarios (sometimes multiples hatches in a row) where you get very small groups, which means that even if the user plays perfectly, they still lose quickly a vast majority of the time. That should never be the case, and any developer worth their salt will tell you that true randomness (i.e. no game intelligence) is just plain poor design. It turns what would be a mildly fun game into nothing but a series of frustrations. And, frankly, this game type is so simple that not having any intelligence is a sign of either pure laziness, or sincere disdain for your users.
I strongly encourage you to rethink the interface for future iterations or games. The amount of clicking necessary to accomplish the simplest task is absolutely ridiculous, and turns what would be a good TD game into an annoying, carpal tunnel-inducing snoozefest.
Those battle sound effects are so poorly compressed, that they're literally painful to listen to. When are people going to learn that audio quality can make or break a game? In this case, it broke it.
Would have given it a 4, but after playing for hours I had to reload because of a memory leak (got up to 1.4GB of memory used for this game only), and my save had magically disappeared. That kind of garbage really pisses me off.
Honestly, this is the most poorly executed game concept I've ever seen. Your poor grasp of the English language (and infinite conceit) doesn't help the situation.
Could be a decent game, but the mechanics are broken. You can send 20 ships after 2 enemies and lose (easily) because your ships will kill the first one, and then they'll act like the second one doesn't exist no matter how much you click on it.
You need to go back to the drawing board on this game. You spend 90% of it resting because you get too stressed to do anything at all. Constant missing when attacking. Couldn't even kill anything in the third dungeon for some reason. Just horrible game play all around.
When you get going faster, it's pretty much impossible to deal with windows when they pop up. Made well, but lots of fundamental problems with the design.
As much as you like to think that reinventing the wheel is necessary to stand out (referring to your keyboard scheme), you're completely wrong. There is nothing natural about this layout. At all. It doesn't make any sense.
This is far from solid. There are definitely times where you get hit by nothing at all, and periods of several -minutes- without any kind of items. There either needs to be more drops, or they need to last longer. Also, extremely repetitive. Where is the variation/