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Bloody Fun Day

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Jul. 24, 2011

Rating: 10

The problem with this game is that the hatching types appear to be truly random. That results in a lot of scenarios (sometimes multiples hatches in a row) where you get very small groups, which means that even if the user plays perfectly, they still lose quickly a vast majority of the time. That should never be the case, and any developer worth their salt will tell you that true randomness (i.e. no game intelligence) is just plain poor design. It turns what would be a mildly fun game into nothing but a series of frustrations. And, frankly, this game type is so simple that not having any intelligence is a sign of either pure laziness, or sincere disdain for your users.

Protector IV.V

Play Protector IV.V

Jul. 20, 2011

Rating: -6

I strongly encourage you to rethink the interface for future iterations or games. The amount of clicking necessary to accomplish the simplest task is absolutely ridiculous, and turns what would be a good TD game into an annoying, carpal tunnel-inducing snoozefest.

The Legend of the Golden Robot

Play The Legend of the Golden Robot

Jul. 18, 2011

Rating: -3

Those battle sound effects are so poorly compressed, that they're literally painful to listen to. When are people going to learn that audio quality can make or break a game? In this case, it broke it.

Hack Slash Crawl

Play Hack Slash Crawl

Jul. 18, 2011

Rating: 2

Seems more than a little stupid that if you're unfortunate enough to find 2 healers next to each other on early levels, it's guaranteed death.

Elements of Arkandia

Play Elements of Arkandia

Jul. 16, 2011

Rating: 4

Would have given it a 4, but after playing for hours I had to reload because of a memory leak (got up to 1.4GB of memory used for this game only), and my save had magically disappeared. That kind of garbage really pisses me off.

The Leon Wars

Play The Leon Wars

May. 29, 2010

Rating: -5

This is pretty much an exact rip-off of the game Disciples.

Take Something Literally

Play Take Something Literally

Oct. 08, 2009

Rating: 0

Honestly, this is the most poorly executed game concept I've ever seen. Your poor grasp of the English language (and infinite conceit) doesn't help the situation.

Agony: The Portal

Play Agony: The Portal

Oct. 07, 2009

Rating: 0

This game is 10x longer (in every way) than it should be.

Mushroom Madness

Play Mushroom Madness

Sep. 28, 2009

Rating: 0

Minus one point for way too much clicking. Minus four points for each time I accidentally clicked on your stupid King logo in the corner.

Crush the Castle Players Pack

Play Crush the Castle Players Pack

Sep. 28, 2009

Rating: 0

Pretty annoying in a wait-for-the-physics-to-work-in-your-favor kinda way.

Pandemic 2

Play Pandemic 2

Sep. 15, 2009

Rating: 0

Once again, you've managed to make an extremely annoying and unsatisfying game.

Toss the Turtle

Play Toss the Turtle

Sep. 09, 2009

Rating: -1

Shoddy and unoriginal at best.

Easter Island TD

Play Easter Island TD

Sep. 09, 2009

Rating: 0

Truly horrible audio. Everything is painful to listen to.

Eridani

Play Eridani

Sep. 04, 2009

Rating: 0

Could be a decent game, but the mechanics are broken. You can send 20 ships after 2 enemies and lose (easily) because your ships will kill the first one, and then they'll act like the second one doesn't exist no matter how much you click on it.

Medieval Rampage 2

Play Medieval Rampage 2

Sep. 03, 2009

Rating: 0

Horrible quality on the audio. Extremely repetitive.

My Pet Protector

Play My Pet Protector

Sep. 03, 2009

Rating: 0

You need to go back to the drawing board on this game. You spend 90% of it resting because you get too stressed to do anything at all. Constant missing when attacking. Couldn't even kill anything in the third dungeon for some reason. Just horrible game play all around.

Canabalt

Play Canabalt

Sep. 03, 2009

Rating: 0

When you get going faster, it's pretty much impossible to deal with windows when they pop up. Made well, but lots of fundamental problems with the design.

Raider: Episode 2

Play Raider: Episode 2

Aug. 31, 2009

Rating: -2

As much as you like to think that reinventing the wheel is necessary to stand out (referring to your keyboard scheme), you're completely wrong. There is nothing natural about this layout. At all. It doesn't make any sense.

Cell Warfare

Play Cell Warfare

Aug. 21, 2009

Rating: 0

This is far from solid. There are definitely times where you get hit by nothing at all, and periods of several -minutes- without any kind of items. There either needs to be more drops, or they need to last longer. Also, extremely repetitive. Where is the variation/

The Great Siege

Play The Great Siege

Aug. 20, 2009

Rating: 0

Accidentally clicked main menu and: Good bye progress. Pretty repetitive and annoying overall.

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