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Maptroid

Play Maptroid

May. 22, 2020

Rating: 2

This is a phenomenal game. Great concept, design, pacing, controls -- everything. Please continue expanding on this idea!

Voxel Clicker

Play Voxel Clicker

Jun. 30, 2018

Rating: 2

The sheer numbers of major bugs and flaws in this game is shameful. It should not have been released as is. You only get one shot to launch a game, so it had better at least be functional -- but this is not.

Idle Empire 3

Play Idle Empire 3

Oct. 22, 2017

Rating: 3

Some tips for the developer. You have too many timers going on; there should be one global timer that updates all of the display values every tick. You should also be stopping the current animation on keydown. Currently, you are doing the full animation for every click, and that causes a visual lag when you're clicking faster than the length of the animation.

Realm Grinder

Play Realm Grinder

Sep. 10, 2015

Rating: 0

Gem bonus seems to be broken as of the last update. Sometimes it works, sometimes it doesn't. I currently can't get it to work at all.

Spell ilde

Play Spell ilde

Aug. 26, 2015

Rating: 0

Why is Fiery Stream so over powered? There's basically no point in upgrading anything else, because they generate peanuts in comparison.

Crystal Story II

Play Crystal Story II

Dec. 17, 2013

Rating: 15

It's definitely one of the better Flash RPGS, but the entire game is far too easy, and the final boss is far too difficult even after grinding to the point of being entirely overpowered. It severely needs some overall balancing.

Into Space 2

Play Into Space 2

Dec. 03, 2013

Rating: -5

Pretty disappointed in this. The first Into Space seemed much more polished. Looks like a case of feature creep without actually polishing the basic mechanics.

Castaway 2

Play Castaway 2

Sep. 27, 2011

Rating: -14

Not sure why this game gets so much love. The battle mechanics are absolutely terrible, the crafting is annoying, and the quest/map progression is nonsensical. Decent graphics and a long play time do not automatically make a good game.

Boss Battle

Play Boss Battle

Sep. 24, 2011

Rating: 2

Would be enjoyable if the controls were more intuitive. Rotating the ship around the point you're aiming at is a very strange and annoying control mechanic. Also, the size and frequency of the bullet particles make it very easy to lose sight of the ship at times.

Drift Runners

Play Drift Runners

Sep. 20, 2011

Rating: 5

You know you've failed as a dev when the improvements actually make the game (drastically) more difficult to play.

Grand Prix Go

Play Grand Prix Go

Sep. 20, 2011

Rating: 5

Wouldn't be as horrible if you didn't spin out every time another car touches you.

Zombotron

Play Zombotron

Sep. 19, 2011

Rating: 6

There appears to be a pretty hardcore memory leak. I can't imagine this game needing 1.3GB.

Death vs. Monstars

Play Death vs. Monstars

Sep. 18, 2011

Rating: 7

And the award for the least intuitive controls in a game goes to...

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 18, 2011

Rating: 2

Drain Souls is probably the lamest, most annoying attack in any game ever made.

Granny Strikes Back

Play Granny Strikes Back

Sep. 17, 2011

Rating: -5

So glad that I wasted all that time getting the stars, only to inexplicably not be able to get the 8 Structures from Survival 7. I'm clearly missing something, because I haven't even gotten close.

99 Bricks

Play 99 Bricks

Sep. 17, 2011

Rating: 0

Would be a decent game, except the mechanics require a variety of blocks to be successful, but you tend to get the same block over and over.

Dead Metal

Play Dead Metal

Sep. 16, 2011

Rating: 4

The visual scale on this game is way off the mark; i.e. the movements are way too quick and the arena is way too small for the size of the objects. If you 'zoomed the camera' out further, it would feel a lot more like a game and not just a seizure-inducing mess of particles, while flying around the edge hoping your bullets are hitting enemies that are off-screen.

BioGems

Play BioGems

Sep. 10, 2011

Rating: 1

I really get tired of these kinds of games where the gems dropping in always favor the computer and never the player. Especially when the computer makes decisions that only make sense if it knows what's going to drop.

Arkandian Revenant

Play Arkandian Revenant

Sep. 04, 2011

Rating: 2

I literally yawned to death while playing this. Expect a subpoena from my life insurance company.

Apokalyx

Play Apokalyx

Jul. 29, 2011

Rating: -4

The Waizer badge difficulty should be changed from 'hard' to 'boring'. Easily one of the most repetitive games I've ever played.

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