Good lord the Famas is amazing (Medic assault rifle); just beat lv14 with a lv 21 medic who had gotten that high of a level with the bloody gun. Went 40 and 5 k/d.
@epicpancake211 Infinite Fortress does the same thing Defensive Wall does.
@PTpedroPT Yes, I found an ultra-rare "Thor" unit without bonus content or even Zava detector (the tech lab upgrade). Also two Legends and Aries, but I don't know if they're ultra-rare (I think they are?)
Got bored, checked out the Cartoon Network version of this game. It's not exactly outright stolen; the developer is credited, but CN produced the game. Which resulted in the exact same level design and background, but with different character skins. Still fun, just like this game.
Oh wow. After seeing Sanctums and Walls float around for several levels, I got my first ARIES on lv10 hard... then another ARIES and Legend on the retry. Is this the lucky level?
@XveganX ...They do transform into other types of housing. They evolve from campsites w/ tents to huts to multi-storied buildings as there's more population density.
Upgraded Cash Boosters, upgraded Hulk Drones, and the occasional standard mine and Blaster turret beats every late-game level without needing to switch. And as a bunch of other comments have posted, there's other "way to win them all" strategy including mass Hulk Drones. Wish there was a hard mode or something where you'd need to actively reset skills to win (Survival definitely doesn't count). Besides the relative easiness, awesome game, 5/5.
@zelderex The energy system is actually pretty damn fair from the perspective of a "casual" FB game transplanted to Kongregate. The energy STARTS at 1 energy every 2 minutes, but at level 50 it's 1 energy every 1.5 minutes, and level 100 is 1 energy every minute. And the energy bar gets ridiculously huge (505 energy max for level 82, can be even higher at the end game with players at level 230+) so you can store up energy for 2-3 days of pure gameplay (more if you get a level up for full energy or use a weekly energy pack).
@RATHRARETH: Yes, heal from commander counts for Gift of Giving 1. Recommend using Morgan, since the enemy deck has a lot of fear (high commander hp) and neutral heal guarantees the needed number of activations.
@KillaKutThroat Jam chooses a random, activated card and has a 50% chance to stop it from attacking or using abilities at all. Immobilize is a passive ability activated on an attack (so, therefore, on a selected card) that does damage that has a 50% chance to stop it from attacking.
I am proud to be one of the many inefficient owners of a five star hotel with ~12 elevators going to the 50th floor and guests still complaining about elevators. Yes, I know (now) that you should zigzag the elevators for maximum efficiency, but I accept the challenge of 5-star elevator hotels. Finished in 2028!
It's like this game was salvaged from a project that should have been done a couple of years ago, before other major RPGs were completed. Because this game is outdated. The sound assets are generic, the music is corny, the animations are poor and the skill tree and overall design, while fresh, are overshadowed by the ridiculous grinding. There's also a lack of standard features, like a mute button, the ability to cancel orders in castle sieges, and a way of finding out how much mana a spell costs outside of battle or how long an effect lasts until it ends. This would have been a good flash RPG in 2010. It would've been a great one in 2009. But now, it's just mediocre. I liked it, but definitely not as much as I could have.
Annoying how the Pearl Necklace and the Wanted Posted were just useless red herrings. At least examining the bell twice (I didn't even know you could examine things twice for extra info until I ran through the comments) gave you backstory!
YES. There's actually a New Game Plus! If you're wondering why the maps are only small or "average", you have to beat the game at least once! Then you can start a new city (and send your 5 hopefully best survivors to it from the first playthrough with their stats and items on harder difficulty) if you beat the game by either defeating the Last Judgement gang (find a subway; also gives you +5 survivors), drafting a Constitution, using the helicopter, or curing zombiism (let the crazy scientist in).
Agree with Kaltherizgh on most points, but info's a bit inaccurate on enemies attacking your town. If you spend resources to defend a town, it costs 5-15 of *every* resource. But if you DON'T spend resources to defend a town, it costs a chunk (I had a high of 23) of a *single* resource... one time I lost 0 crystals because I spent all my crystals before I ended my turn. Really disappointing system.