Please fix the save issue. Saying "If you get stuck, take a break for a few days", only to come back and find myself at Level 1 is really stopping me from enjoying the game.
Would it be possible to add an option to track the requirements for achievements in the same way that they're tracked for level objectives? Currently there's a bit too much guesswork for the X stunts in a level ones, given that you also need to avoid coming last.
Bug: If you collect the four stones in the tower then drop into one of the pits to reach the basement, rather than take the stairs, you're trapped in a side-room with no way of escape other than to restart the game (refreshing keeps you in the room).
There are five pieces. What happened that you managed to get trapped? The side rooms are open until you collect all five pieces, unless something happened that you managed to trigger the boss before you got the pieces?
Fun game, but the controls and movement system hold it back. There needs to be a way to order your troops to attack a specific target, i.e. waypoint where troops engage enemies on the way.
Follow up comment: I finally managed to beat it, and 100% the game, by getting equal to the lvl 32 challenge score. However, it took what felt like a hundred tries, involved enormous amounts of optimization and luck, and having beaten it I am sure that other people will label me a cheater based on how impossible it was. Second point: you incorrectly fixed the bug where there were 23 quests showing up when there were only 22: the real bug is that Quest 22, 'complete all time challenges' does not show up in the quest list. There actually are 23 quests, the last of which is 100%ing the game. Third point: apparently the clock icon doesn't show up on the level door if you equal the time limit. Might want to fix that.
Lvl 32's challenge is still too harsh. I've tried it dozens of times, and the absolute minimum I've been able to get my time down to (with heaps of luck) is 26:06, which is 1:73 above the requirement. You could add 5 seconds and it would still be the hardest challenge in the game.
Accuracy results should take into account splash damage to some degree - I'm finding it completely impossible to get the accuracy ingame achievements even when I try to tap rather than hold the mouse button to make sure my shots are always dealing damage.
Tvedt: You can see the requirements for gold in all levels by clicking the "scoring" button in the top-left corner. In all cases, you need 2 of every type of loot left over for gold, not x pieces total.
erbedo: final two upgrade points come from achievements (one of them being acquire all 84 stars).
decadebce: giant purple flowers are radar (bottom-left corner of screen).
Would be nice if Crafting Quests could be registered as complete based on whether or not that recipe is in your recipe book. It's annoying to craft a weapon or armour you only need one of, only to find you need to do it again just for a quest.
Congratulations! You just won the Fiendish Finish Badge and 30 points! Very very good game, only complaint is lack of an undo button, which led to muchos frustration along the way.
There are five pieces. What happened that you managed to get trapped? The side rooms are open until you collect all five pieces, unless something happened that you managed to trigger the boss before you got the pieces?