It'd be nice to have more control over the exchangers. Specifically it'd be cool to have the ability to create one-way exchangers that only output heat in one direction while taking from the others. It's input power would need to be nerfed to compensate for having the reduced ability to take out power, but it'd be helpful for creating coolant cores that funnel into a fan array. As is, it's difficult to get heat out of the coolant cells and into the fans without making them rather close to each other in a flower formation.
The energy model for this game was a lot better than the new one. Shame this one is being replaced with a more pay-to-win version. You should've scrapped the energy system, or at least make it easier, not harder. Ten minutes was a forgivable amount of time, but 30? Guess you didn't realize you NEED free users for the paying users to fight against. RIP Tyrant.
Gameplay is amazing, minus the horrible system for earning more cards and energy. Seriously, having to wait half an hour to do a mission is NOT fun in the slightest. Neither is only being able to earn the common card pack, which is only good for scrap. Pretty poorly made in that regard, I'd only recommend playing it until you run out of energy the first time.
This game is just plain fun. I love games where you can take parts of enemy ships and use them to fuel your own awesomeness, in this case using it as a shield and weapon all in one. Well done. <3
Not getting lag here. Great attention to detail, I loved the song at the club. Also curse my wanting to keep everything ever until the end of these point and click games. RIP pipe. T_T
Didn't realize the saves were linked between computers. There should really be some way to reset/rename the town. Kind of upsetting I'm stuck with a random string of letters as a name for the town...
I remember this game. This game is an amazing story told without words. All the little details from the guy leading the way until enemies show up to the little bits of scenery that show you where you are, they add up. Brilliant game, and I love the message too. Noone lives forever, but they can be immortal if they are remembered.
...Day 138...I still can't remember why I was on this adventure in the first place. Countless universes have fallen, Amenhotep still wanting to start from the beginning. Also noted that no matter how many times the universe resets, Bobby still has zero chance with Natalia. One day I will tell him this. Maybe. Actually probably not, it might hurt my gold income.
Thank god my untrained engineers are about 10000x more accurate than highly trained storm troopers. Though, not sure who's call it was to break down our weapons each day. Or why they don't feel like turning around when one enemy breaks the line.
Anyways fun game, wish the see range thing could be set per-class though. Guess it doesn't matter for how short it is, but that is annoying.
I find it hilarious I managed to tie the game by wiping out both of our teams completely. If anyone wants to try that go to level 23 and teleport to the first planet the enemy teleports to. They'll refuse to leave and you'll both end up dead. xD
Orbiting planets, the slider, and the warp gates are all great additions. This game definitely stands out amongst the other cell warfare games; and even though the AI is extremely cheap sometimes it's still obviously fair. Very well done, the portals and orbiting planets especially are nice since I haven't seen either done in cell games before.