I love these kinds of games, but there are a lot of bad ones out there. This one, not a bad one. The superpowers are a nice touch, though the fortress type has been done before. Something I've noticed is the game's winner heavily relies on who can capture the lab first, since all you have to do is zap all your enemy's bases with the poison and then they're screwed, just make sure not to capture the poisoned bases until you have them all affected. Perhaps you should make it so that poison eventually wears off to prevent this, with freeze and convert powers the enemy can still take your bases back. With poison, you can't do anything about it until the enemy takes your base from you. It's essentially a permenant deletion of that building until the enemy takes it over, which is completely overpowered. Also a level editor and a skirmish mode would be cool. Lastly, something to spend stars on would be lovely, and tell us how to get them...
So killing enemies gives me food, and after each fight the enemy decides to join my side since we're both technically after the same main enemy...so...why the hell don't I just tell every single enemy captain that we're off to kill the same evil boss and that we should just pool all our resources to kick his scrawny hide?
Siphon Spirit is in the works, but you can try an old demo--We're working on an updated demo to share soon. There are a number of things we're changing around, so keep that in mind.
Bullshit badge. The bat swarms don't help at all, and the game will randomly lag to where clicking does nothing. Finally grind the few hours to get to the end and then just being unable to click to fight back against the ark is stupid. >_>
Something you could add to the game is numbers at the upgrade screen buttons. Atm you can't tell at a glance what the level of your upgrades are, and it's hard to keep them balanced/remember which ones you've been upgrading as such. It'd be nice if you put some display as to what buttons have how many upgrades attached to them.
Awesome game. Could use a couple things though. If you move too fast in any direction you're bound to hit a balloon, adding some form of radar/warning system would be nice so we could avoid them properly. Also some form of ending would be great, since at the moment all you get for maxing everything out is a little achievement which earns you xp which you can't spend on anything.
This game is great, but has some things you could work on. Moving quickly in any direction means you're bound to hit a balloon no matter what, it'd be nice if there was some form of radar or warning before a balloon comes on screen so you can curl up accordingly. Also I noticed the achievements were a suggestion from someone, but it'd be nice if they actually did something. And while I haven't reached it just yet some people are complaining about needing an ending, and if you haven't done that yet it'd be nice if there was one. :3
Pretty easy puzzle, some of the bigger boards get kind of tedious though. Simple if you start on the edges and work your way in, kinda fun for the first ten levels but gets repetitive quickly.
Sigh. While I love the creeper world series, having these unity games being the badge of the day is really annoying due to compatability. I can play and 'complete' the missions here, but the game won't let me return to the main menu so it won't submit a score ever so I can't get the badge.
...but that's no fault to the developer, and I love these games.
Very creative, and the narrator is funny. It would be nice to have a mute button since some people get huffy about it, but I didn't mind so much. Especially that elevator music haha. Nice job. :D
Let's just completely forget the two dead guys in the room here and save one person at a time until something different happens. Seems legit. I love the story, but the lack of badge being awarded made me sad.
Props to this dude for flipping over a semi truck and pushing it back to his base instead of just walking to the helicopter. Plus he stacked all the boxes again on his way back. Guess he really wanted to do it in style.
Really wish there was a way to tell your health before you go into an encounter. It's hard to tell when you've ran around enough to heal up to seige a castle. It'd also be nice if there's a way to rejoin a faction after you've left. I went into and out of both to get the achievement points for it and apparently now I'm just forever locked out and can't get the badge on Kong unless I start over, which sucks.
Couple things make this game stupid. If the boss uses rage in his final form you're dead. He'll save it until you can't defend yourself and then instakill you. Also at some points it'd be better to just not move since if you move it'll only let the opponent get a 10x combo or some other bull.
Biters suck. Everytime on the huge nest I get to the last hundred and one comes from off screen and gibs me. T_T
...but this is still one of the most fun games on the whole site, definately one of my favorites. So many hours in computer class goofing off with this instead of actually working...
Siphon Spirit is in the works, but you can try an old demo--We're working on an updated demo to share soon. There are a number of things we're changing around, so keep that in mind.