Apparently when I go to take a nap the game thinks I'm level one again, but I keep all my xp so I unlock a ton of time blocks again. Assuming this is a bug since otherwise time blocks are going to be basically worthless.
An okay game that becomes trivial when you get regeneration. The story is purposely lazy, the difficulty doesn't scale well, and it stops being fun between the first and second boss somewhere. It was amusing at first, but by boss three I really stopped caring about whether or not he got his dog back.
Beautiful game, lovely music. As far as puzzles go, it's overly simple. As someone else said just clear all of a color with each click and you win. But it's still a nice relaxing game to play.
The name submission thing seems to be bugged. Certain letters just plain don't work, like "P" and "I". Other than that, it's a fantastically well-made game. Personally didn't find it fun, but still. Plenty of neat things in here, and I'm glad the game exists. :D
This was pretty fun throughout. I didn't have to do much grinding, the voice acting was hilarious, and the whole game was funny and simply fun to play. I kind of wish there were some harder levels after the main boss though, halfway through upgrading everything you run out of things to shoot that can actually hurt you. Overall great game, love the ending. Perhaps there could be another game though? ;D
Having rats die when you're afk for a couple days is pretty dumb...between that and all the long wait timers added into the game it's pretty tedious. Other than that, fun game.
Love the music and the idea of the game, but the collision detection and level layouts are fairly poor. It's really frustrating to have to be in the exact place at the exact time to beat each level, it's not really a puzzle so much as it is an execution game. It takes half a second to figure out how to win, the real problem is actually doing it. It was still pretty fun though, I just wish the puzzles has multiple solutions.
Played both ways, both have problems. Disobeying seems a bit easier since as long as you disobeyed the first bit, the spikes will always be a red box among the colors and you can still tell what your enemies are. If you follow the first instruction it becomes massively more difficult to continue to be free since the colors will then overwrite the spikes. The only real boost from following directions is that some jumps become slopes, otherwise it's mostly just that you see the world in a more defined way. Interesting game all around though.
The extra ticks per second upgrade really is a double-edged sword. It'd be great if there was a way to turn it on/off once you buy it, that way you could slow down time to upgrade things and not have to worry about the ten ticks per second instantly causing a meltdown. >_>
Oh! This sounds like a bug. We'll def look into it!