Also i forgot to mention that when u reach level 300/400 u just want to prestige again so u can get souls for forge upgrades. So any other mastery than arrow damage seem useless. Or like they seem for a late type of game cause of their small values (0.1%, 0.2%, 0.4% are actually quite low when u rebirth every 300/400 levels). What i am tryinng to say is that when u manage to get to a good % u need like 30 or 40 skills points but at that point u want to prestige. So there is no point in spending points in other than arrow damage.
I really want to see these survival skills really works in end game. I just don't want to design a game that's built on damage. Because there must be options to players for build their own play style. There will be(has to be) rework on masteries and aspects.
Cause when u are in the 3rd 4th tier of Forge soul upgrades u dont die much, and u already have good currency drop amount. also the last mastery but not least u really dont care much about it cause u have life steal and with only 10% u can withstand at least 2 hits of high levels bosses and thats good enough. Besides when u reach this point when u are quite close to finish forge souls upgrades u really dont care about dying, well cause u dont really die that much. Thats is also a problem cause i think the player WANTS to die. so he go back waves and gather points easily and faster with the current run upgrades. IDK ..
I think a see a problem with Mastery TAB. since i started playing the only skill i upgraded in Maseries was only the very first one, the arrow upgrade. Because if u are getting 1 point every 10 levels then Lets say u usually reach lvl 300 or 400 before Prestige/Ascension ull end up having lets say at level 300 either 30% Arrow Damage, 12% poison chance, 6% critical chance. Between those 3 masteries i believe the arrow damage is the best one by far. Also unfortunately for the 3 remaining masteries there not even the slightest chance to be chosen for spending points.
Maybe in Talents make that every 200 Points u spend u get 1 permanent point. So after ascension u dont start all over again with Talents. Or something like that. Maybe Put a Reset button in Talents so when u are about to Ascend u reset the Talent Points and u need like 200 points or even 500 points for purchasing a permanent point for Talents.. Idk
It has random timer for respawn between 5 to 10 minutes.