needs options to lower quality. Something to lower CPU time, like, updating "curency" every 1second or 5seconds instead of "as soon as reached". Should enshure smoother game
everything is great. i think this is the game i will play for the next month. but, i think that creation multiplayer should add to the speed of creations as well
ok, as TALESAY comented earlyer: souls are aquired biy getting enaugh money. its like an award for and achivement for reaching a sertan amount of monye in full game/game+ doesn't reset money count for souls/. however, you need to reset(new game+) for souls to become active. each soul grants you a 1% boost to GPS. you can also use them to purchase artifacts.
New game+ deactivates artifacts, and returns ALL spent souls, AND ads all souls earned in this game to the total count of souls in the next one.
souls: on new game+ screen there is a space with text "money to next soul: COMING SOON"... in one of next updates you will see how much more money you need to earn to get a soul, that will be added in next new game+
upvote so that people stop asking about this.
steff just proved my point. with the pices the way they are, there is no way to get 1000 of minions without at least 1m souls /i have 338k/... import export should have been at least coded in one way or the other...
import export- "so i can play where ever i am and also for backup " =>> "so i can experiment with the data and cheat, and i don't habe to worry because i have a backup"
maybe make an "ofline engine" that can be purchased for 10k souls, starting at 20-50% normal rate, and upradable to 100%, and that "engine" works as/could be an artifact, and as such is converted back to souls at game+
now, with all four curently available artifacts active, geting to 500 demons is fairly easy, but the problem is earning enaugh money for further upgrade, and lower level minions become useless without minion upgrade, or an arifact that would serve that purpose.... so is that part of future plans as well?
ok, so, within last 24h, i went from 300 souls to ~12000 within that time i reset the game every 4h, every time i did that, i would double my curent souls. now, finaly, as TALESAY has previously stated, souls are realy hard to get. before my last reset i made 6k in 4h, now its been 3h since then and i am still under 200 souls (to be gained at next reset). before last reset i gained ~1soul per 2 seconds, and i taught this would be a perfect way to compensate for high prices, basicly allowing me double the GPS in the same amount of time and double soul production on next reset. but it would seem to have a "cap" at wich the number of souls gained drop too much. not that i mind them droping even by 50%, but this is more in the range of 95-99%. but all of this won't matter wery much uppon next update :)
Added ;) Go ahead, the data format is quite a brain teaser :)