now that i have 1500 souls, and on next reset, i'll have ~3000, i can see that the prices aren't realy great, the game just forces you to reset, so that you could progress faster/further in the next run.
aaaaaaaaaaand i'm spaming you again... it would be nice if you added more things to the library. based on the position of "money" button, i think, you already made plans for this. in ti you could provide info on bosses and minions, their cost and such... as well as info on souls and how they are earned
and by the way, i must say, you did a realy great job making this game. i know wery little about programing, and i know my word doesn't hold much weight, but i have been known to (shame on me) use CheatEngine on, well almoust every idle game i played, and this is one of i think 3 games i just couldn't "crack" no matter what i tried... so, congradulations, you made an excelent game, that just makes me want to play it 'till i get at least 10^55 gold, just love the way that golden crown looks :D
I think most developers don't even try to make their games "hack resilient" ("hack proof" is actually impossible), since I do play idle games since the first time I saw "candy box" I know most of the tools and the most usual methods, so I proofed against those :)
it would be nice if, once GPS gets high enaugh, upon rese (new game+) you could "Buy" a soul for every, lets say nonillion, make it optional, but once this function has been used, next time the minimal amount for it is x10 the previous... and if that would be the case, you could make the starting amount at 1 quadrillion per soul for the first reset+purchase. i mean 1 quadrilion is still realy hard to get
We are gonna rebalance souls so that won't be necessary ;) (I'm waiting on my partner that is plotting curves and graphics about the effects of those, but I already have the "hooks" in place)
Just like the previous "100" soft cap, progression will get smoother with further content updates (we do have plans for an endgame, that's why we attempted to settle on the final numbers before hand, instead of just winging it)
sorry about spaming you, my conection was bad, and didn't load answers... :s by the way, just as an idea, what if you added a "hero" tab, where you can upgrade heroes that would take on your monsters, the better they are the more gps that monster gets, lets say a pesant fighting skeletons, paladin-demons and such. make the first upgrades expensive enaugh so that you are able to buy them after you had about 200 of all units, after that you realy need to wait a lot, so this could be a nice bonus way to further boost gps
Thanks, fixed it, pushing the update as I type this. (I messed up on the player persistence function, I was making an optimization to improve performance, and I messed up the artifact current artifact setting)
someone might just kill me, but, here it goes... if you buy skeletons one at a time without EVER switching to x10 or x100, you can buy them all at a price of 5$ each (1000max). only works on skeletons, only while you keep it at x1.
Yup :)