Certain skills seem entirely useless while others seem like a must to include in your character. Who picks a 10% chance to stun for 0.5 seconds? And if "ally death skills" are not triggered by my cat's nine lives, why on Earth would I pick it (your HP is divided by 10, but then that HP only goes on for nine lives, it's only mildly effective against heavy hitters)? Who wouldn't pick a 100% chance to stun for 1 second? Who wouldn't pick a 4x critical on first hit (if their HP is higher)? Don't get me wrong, I think the balance between characters is pretty good, but not for a character on its own. Two more things: 1. Are you going to let us buy the special items we don't have for, say, 100 coins a piece? I'm missing two, and the chance to earn them now have become abysmally low. 2. Any chance for an "endless mode" which allows us to get all of the skill on characters? You could make separate highscores for it. It just itches that I'm not able to optimise my characters more than this.
Of course I'm still playing. You're constantly adding new stuff, so have to keep up and zeta-test your game. =p You're polishing up this game quite nicely.
It would be nice if we'd see how many upgrades an opponent's family member has. It's important to know which one to focus on, and trying to count how many HP upgrades it has up from the minimum is a chore.
Zombies are completely underpowered. Their movespeed is slow. Their attack speed is extremely slow. Their attack is nothing noteworthy. They have a bit of regeneration, but when opponents deal heavy damage in a few seconds, this regeneration is useless. I really want to try out survival, but I'm unable to win any round unless I reduce their HP to 50%.
Picking zombies as a team is like playing hard mode. I literally need to downgrade each opponent to 50% HP before I stand a chance (and in the last few levels it is still difficult). Their attack speed is horrible, and without damage reduction their regeneration simply doesn't match the insane amount of damage opponents can do.
It seems that punching twice with a bruiser makes your cooldown activate twice as well. Is that supposed to happen? Bruiser's attack cooldown already is quite long.
A cutter with the ability to throw daggers should not stop attacking at melee range when moving near an enemy. That makes it sound more like a downgrade if that was intended.
Triple commenting, I know. Any way, finally beat Nerdook's survival score. It is really tough, and requires some luck. I'm still pondering whether or not I like my new thrower team more than my shooter team.
I have no idea what "first target struck is stunned for one second" exactly means, but I can't really see my enemies being stunned or delayed. Does it stack with burn?
@Skullcrusher: Beat your dog team with my hardcore shooters. My AI team is a bit different from my current team (I think the only difference is my AI team has "shoot twice at random targets when ally dies" and my current team has "0.5 second delay upon hit"), but it's relatively the same.
Great updates already. However, currently, repick enemies button doesn't seem to work and "lower enemy HP" actually lowers my own (too?). I still feel you should be able to get through with any team of characters (or be able to change characters throughout the game), otherwise your whole save is a waste.
Not all teams can win all battles (in fact, haven't found a team yet that doesn't get slaughtered after a few battles already). There's probably a team out there that does win all of them, with a certain amount of upgrades, but it's limited. First of all, I think the game itself is quite okay, but your trademark seems to be NO reset possibility for upgrades, NO farming, and therefore a lot of ways to die off without ever being able to complete the game on that save. If I want to have three shooters on my game, I should be able to complete the game with three shooters. Currently, that's impossible, as teams with fast movers will quickly annihilate your team. I failed with three bruisers as well, as they are too slow. I even failed with a kid, a bruiser, and a shooter, but that may due to upgrades. It seems too limited right now to win.
Added skill repicks, and you can now pick how to handicap the enemy when you lose a game. Also, a varied team will always have a fighting chance, while 3 of the same class will be a little too overspecialised. Still possible, though! Look at the uploaded families... :D
it should be finished soon, not much left to add. gonna be fixing bugs only.