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Darkruler2005's Comments

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Decision

Play Decision

Mar. 22, 2012

Rating: 3

How on Earth do I "finish" this game? I've got all factories and towers upgraded to the maximum in all areas, yet it still says 89%.

World in War

Play World in War

Mar. 02, 2012

Rating: 8

Why is the full game not available for PC? I would have gladly bought it if it was, but I don't have any of the other consoles.

Fairway Solitaire

Play Fairway Solitaire

Feb. 28, 2012

Rating: 2

The par is kind of silly if you don't use the bonus cards. It's a very fun game, but I'm kind of held back by the amount of randomness in there.

Dragons of Atlantis

Play Dragons of Atlantis

Feb. 15, 2012

Rating: 37

The tutorial is awfully bugged. The tutorial-giver keeps going back to older texts asking me to build or open something, but naturally that's no longer possible, so the screen gets stuck.

Dungeon Inquisitor

Play Dungeon Inquisitor

Feb. 07, 2012

Rating: 9

..and asking him if he has a brother prompts him to reply "I'm not sure, I only know Cemal has the medicine". Note that it's Cemal himself we're interrogating here.

Developer response from aipioneer

The answers are generated automated based on the concepts such as presons, items and their relations. We will improve the interrogation system in the future.

Dungeon Inquisitor

Play Dungeon Inquisitor

Feb. 07, 2012

Rating: 7

I ask this one peasant "Do you have a sister?" and he replies without breaking a beat "Cemal has the medicine.". That's hilarious.

Developer response from aipioneer

He was scared :)

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 06, 2012

Rating: 2

I'm going to rate this 5/5 just because it's a demo (and to piss off a lot of people).

Super Samurai Sweeper

Play Super Samurai Sweeper

Feb. 02, 2012

Rating: 3

You can finish a level "imperfectly" by having less silver and experience than the maximum, and never be able to try it again or gain these resources in another way. This makes each step harder if you don't do it perfectly. There's, as far as I'm concerned, not a single way to reset your upgrades (aside from, of course, resetting the campaign), so if you chose something badly you're stuck with that until the end. I don't fully understand how this works out. It's kind of a likable game, but being unable to progress if you run out of clicks every time feels kind of sad.

Developer response from nerdook

yep. on the other hand, the campaign is short (8 levels), and I really wanted to make a game where the player's choice actually has some weight. hence, you get to choose when to take on the daimyo, and the choice actually matters.

SOPA/PIPA

Play SOPA/PIPA

Jan. 19, 2012

Rating: 3

In compliance with federal law, this comment is no longer available.

The Final Death Wish

Play The Final Death Wish

Jan. 08, 2012

Rating: 7

To counter the "small bonuses" you get for completing challenges, make more challenges. Why is there only one challenge per level? There would be nothing wrong about having more challenges that require you to do something during slowmotion, or about keeping your health at a certain level, or killing a certain amount of enemies with a certain amount of weapons (there's much more I can think of). Completing an individual bonus will give a small perk, but completing more adds up. And that was the fun thing I had in this game, which was lost in the latter. Making more "sidequests" also allows those who think they're badass to go through the main route without doing any of them while allowing the completionists to get nifty rewards. I liked the effects on passive gadgets and armours due to the fact you earn them in ways different from perks. With equipment you have to choose which bonuses to get (you could eventually get all gadgets, but that requires a high level).

Versus Umbra

Play Versus Umbra

Jan. 05, 2012

Rating: 39

I am going to be honest and say the Final Deathwish was much better (not in all areas, though). I liked getting additional perks for completing challenges and I believe there were more perks in general. The game was also less linear, as you could complete certain levels that were off the track. There were actual gadgets with passive abilities and you could wear more of them. There were more types of armour with actual additions. All in all, if you're going to make a similar game, I'd suggest taking some advice from your former game. I like being able to level your weapons to 10 after completing the campaign once, and I like the several new additions of perks and weapons, though.

Developer response from Arkuni

There were more perks in TFDW many of them were also duplicates. The perks you got from challenges were so minor that they were neglectable. The current challenge reward is there to build tension (what is the secret weapon?!). I can understand that you miss the multiple paths but I thought it was somewhat gimmicky and didn't really anything substantial. Finally, regarding the gadgets: Passive bonuses are already provided though perks, it's silly to have 2 separate systems that does the same thing. Which is also why armor only protects against damage.

Adventure Story

Play Adventure Story

Dec. 31, 2011

Rating: 3

You changed the level with the annoying target practice. That's a big plus.

Adventure Story

Play Adventure Story

Dec. 28, 2011

Rating: -6

Level 17A is the reason this game deserves a 1/5. I've noticed it throughout all the levels, but this one just beats everything. The levels are only meant to be annoying, not hard. Why do I have to go through dozens of "targets" to reach a higher level when some "jumps" simply do not register when I attack the target? It's meant to be annoying, nothing skill-based about it.

Phantom Mansion: The Red Chamber

Play Phantom Mansion: The Red Chamber

Dec. 22, 2011

Rating: 5

None of these Phantom Mansion games work.

Ultimate Santa Battle

Play Ultimate Santa Battle

Dec. 21, 2011

Rating: 0

Uh, you commented recently that you can get all skills to 5, but I suddenly can't upgrade any more. While I certainly had many skills still at 2 or 3.

Developer response from nerdook

elf/reindeer/brute upgrades are now only available on the waves that they are unlocked.

Ultimate Santa Battle

Play Ultimate Santa Battle

Dec. 20, 2011

Rating: -2

Far too hard, no control and the upgrades seem to do little (what does "score to HP" even do?). I think it's promising, but needs a lot of stuff to be done. Guess that's why it's still in beta.

Misfortune

Play Misfortune

Dec. 12, 2011

Rating: 3

So I didn't open the "secret wall" in the very beginning of the game due to thinking I should come back later (I mean, an enormous automaton just walked right through there) and then all of the sudden I'm "in the city" and can't get back any more. I really hate leaving behind things. Am I able to get back there?

Developer response from smikeo

Sorry, but you can't. That fine, you didn't actually miss anything. The secret door in the beginning is simply a tutorial to teach about secret doors. Behind it is a cooking pot, which you can buy pretty cheaply at the shop.

Shameless clone

Play Shameless clone

Dec. 07, 2011

Rating: 350

Uhm, one of the bosses says "nobody but cats are allowed", yet my hero is a cat.

Long Way

Play Long Way

Dec. 02, 2011

Rating: 1

Bug: On level 3 (don't know if it happens in other levels as well) if you place a guy very near the entrance, his shots won't connect at all to the enemies the enemies that just spawned. They do not miss. They simply do not do anything. He does hit them when he shoots them again, though. I'm sure this is not intended.

Level Editor 2

Play Level Editor 2

Nov. 28, 2011

Rating: 0

So, on one hand I've got to compliment you on ballspike AI. It's great. And on the other I can see why people would want to rate this 1/5. It's ridiculously imbalanced. The ballspike moves with you in unison. There is no delay. No "AI stupidity" added. Nothing that can make you have an edge (and, in fact, it therefore has an insane edge over you). I'm currently in level 7. I jump down to get the key. Then what? The ballspike jumps when you do. It stays on the ground when you do. And it rolls towards you with such speed that I'm having trouble even using the bomb. Yes, it can be finished, but all I'm saying is that it's far too hard for such an early level.

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