Needs improvement. 2/5.
Ideas...
1. Levels.
2. A storyline
3. Different missile types with different damages
4. A shop, where you can make your orb larger, buy AI orbs, buy a sheild, buy factories, or whatever, that replenish health over time. (Make the meter health instead of damage. It's weird if the damage level goes down and then you die) buy health directly, buy armor (Ozone layer) that reduces the amount of damage taken, buy defenses (Anti-missile turrets, or whatever they're called, I forgot), and powerups, like a bomb.
5. In-game powerups, collected by touching powerup with orb, like immediate-use-bombs, temporary large orb, temporary invunerability, armor that isn't temporary, but weak and is gone at the end of the level.
It's really lame. I mean, seriously. At least program something. I could do this on powerpoint. POWERPOINT!!!!!
No offense, but this really sucks. He's actually more like a raindrop than a circle, the next button needs fixing (It hilights like text instead of being a button), and... well, basically, it needs more stuff. And better graphics. And some effort, really.
Great game, got all the way through. Somehow, though, I feel a sort-of-cliff-hanger...
5/5
If you can't really see the zombies because you have an old computer, like the previous commenters, just go to the options/settings menu (Of your computer!) and turn up the... uh... OMG! I forgot what it's called! I know it started with a C... And it means... Hey, I remembered! It's contrast. Raise the contrast.
So, how the **** can you beat the Hat Factory? I mean, I know it's supposed to be hard, but I can't see ANYTHING after the top floor...
Umm, well, right after the water part where you go left, then up, and then right, you reach a part with Up Boost Arrows. Now, I jumped through all of those, and I reach a part where this vertical line has both up and down arrow boosts. I got to the second one of those... and I can't seem to go any further. I mean, there's nothing to hit or land on!
@ Stark: You need a LOT of people, rocket launchers, grenades, sniper rifles, bullet-proof vests, and VERY good stats. Or, you go to Qubba, talk to the leader-person-whatever there, and take the sniper to Vladammer Platz.
Are you kidding? Agility determines starting AP, sheep. (Referring to last, LAST comment)
Experience is gained through kills. I think. Anyways, there are certain 'level' points your XP can reach, and when it does reach there, you gain stats.
Oh, and if you didn't or couldn't add the stuff in my last comment, please at least make a place where you could see yourself in the map. 'Cuz you know, people get run off course by robbers.
I've an idea...
There should be a skill called 'cartography', or maybe it should just combine into intellegengce. Anyways, with that skill, you could tell where you were on a map (within a circle. The higher your skill, the smaller the circle, as so to increase accuracy.). If not, then intellegence could act as a percentage increase for other skills, including doctor, vet., and mechanic.
Slayerzz: 5mph might be YOUR travelling speed. Animals (I think) cannot carry both a person and lug a cart at the same time. Or maybe it's the weight limit, who knows? Anyways, it's impossible without another horse. I think...
Good game, ever since I learned how to save... 5/5 and favorited.