Games Achievements My Kong Sign In

DarkSlash001's Comments

Comment

The Bravest Hunter

Play The Bravest Hunter

Jul. 09, 2013

Rating: 6

Some way to search the missions for loot would be nice. For instance, if I want silk, there should be a feature that allows me to find missions which reward silk.

Thing-Thing Arena Pro

Play Thing-Thing Arena Pro

Jul. 06, 2013

Rating: 3

Firstly, the map (press M) shouldn't cover my ammo HUD. There's more than enough room for a semi-transparent map in an upper corner. Secondly, if you're experiencing sporadic lag, I suspect it's because garbage collection (deletion of unneeded data, such as which gun a dead enemy has, where the corpses from the previous level are, etc.) is being called at inopportune times. If I play a level two times, I'll experience heavy lag for the first ~15 seconds on the second run. I believe this occurs because garbage collection is called at the beginning of a level, instead of at the end. Change garbage collection to happen at the end, so instead of experiencing heavy gameplay lag, we'll just have light menu lag. (Graphics lag is different. Graphics lag would be consistent throughout a level, getting worse as corpses pile up. Consider settings for blood/casing/corpse visibility.)

Endless War 7

Play Endless War 7

Jul. 05, 2013

Rating: 7

This isn't a new game so much as it is an extension of Endless War 6.

Token Hero

Play Token Hero

Jul. 03, 2013

Rating: 8

Why is it that I lose health faster than normal when I'm standing at a chest/door? Is it a particularly scary chest/door?

Token Hero

Play Token Hero

Jul. 03, 2013

Rating: 5

Usually I'm pretty okay with Undefined games, but this one is just doesn't cut it. I don't understand the point of pushing around blocks while dragging - it's unnecessary and chaotic. Too often I find myself screwing up my own setups because I accidentally pushed some blocks. Why are we even dragging? It's apparently useless to match swords/keys except when I specifically need them, since I can't store them. I can't choose upgrades and I can't see what the next upgrade is for. In such a time-crunch environment, the particle effects just get in the way, obscuring my view whenever I pull off a big combo. Sure, the game is well polished, but that doesn't count for much when the content is shabby.

Night the Card/Defense Game

Play Night the Card/Defense Game

Jul. 03, 2013

Rating: 2

Has a lot of potential. I like that the cards stack up, but the process is really confusing. Explanation desperately needed.

Developer response from 7rich7

I am completely redoing tutorials and introducing new cards less quickly. This has been the most common criticism(having shown it to real life friends for the first time). Thank you for the positive.

Super Invaders

Play Super Invaders

Jun. 30, 2013

Rating: 354

AUTOFIRE, pleassseee! Also, the sudden onsets of lag are caused by data garbage collection at inopportune times. Consider splitting enemies into waves every so often, and performing garbage collection at those intervals.

Extreme Road Trip 2

Play Extreme Road Trip 2

Jun. 24, 2013

Rating: 10

We should be rewarded with 1 coin per 2 stunts and 1 coin per 200m. Otherwise, the game becomes "Mediocre Ground-Hugging Crate-Hitting Road Trip 2".

Extreme Road Trip 2

Play Extreme Road Trip 2

Jun. 24, 2013

Rating: 9

Got 645 coins after going 52463m with 848 stunts. The next run, I tried something different... went 8839m with 129 stunts and got 312 coins. After going 16.8% of the original distance and doing 15.2% of the original stunts, I received 48% of the original coins. This game fails to reward what it says the goals are. "Do stunts to get nitro boost and SLAM it all down to unlock the insane speed of OVERDRIVE"? More like go as slow as possible and hug the ground so you don't miss any crates.

Of Guards And Thieves

Play Of Guards And Thieves

Jun. 08, 2013

Rating: 0

Dang! This is quite the game! But I find that people usually don't want to play as guards, because while thieves have a defined objective, guards mostly have to run around/wait. We need a counter for how many times a player has been a guard/thief, so we know who deserves what role for the next round. Additionally, I find that a guard can only hold out against one/two thieves before dying. Maybe it's just me, but I don't think that's enough. Guards should have health regen, like 2hp/sec after not being hurt for 15sec. Or maybe just always 1hp/sec. It might be a good idea to give thieves regen as well, but also reduce their max health to 40 or 30. (EDIT: Why is there teamkilling? Turn that off!)

Of Guards And Thieves

Play Of Guards And Thieves

Jun. 08, 2013

Rating: 0

Dang! This is quite the game! But I find that people usually don't want to play as guards, because while thieves have a defined objective, guards mostly have to run around/wait. We need a counter for how many times a player has been a guard/thief, so we know who deserves what role for the next round. Additionally, I find that a guard can only hold out against one/two thieves before dying. Maybe it's just me, but I don't think that's enough. Guards should have health regen, like 2hp/sec after not being hurt for 15sec. Or maybe just always 1hp/sec. It might be a good idea to give thieves regen as well, but also reduce their max health to 40 or 30.

Papa Louie 2: When Burgers Attack!

Play Papa Louie 2: When Burgers Attack!

Jun. 08, 2013

Rating: 1

Pepe, if you jump on a Burgerzilla and press down several times (pound), you can take it out in one "jump".

Clash of the Dragons

Play Clash of the Dragons

Jun. 08, 2013

Rating: 3

Neither, it's a mountain. Strange that you couldn't tell.

Papa Louie 2: When Burgers Attack!

Play Papa Louie 2: When Burgers Attack!

Jun. 05, 2013

Rating: 1747

I want to be able to continue my current level after rescuing a customer or accidentally opening a portal (which happens a lot more than you'd expect, since I keep trying to collect every coin).

Forgotten Dungeon 2

Play Forgotten Dungeon 2

May. 28, 2013

Rating: 1

I don't understand the point of an inventory when you can just teleport to town anytime you want. Why not just sell from inventory? Also, being able to teleport to town whenever you want makes all the bosses laughably easy.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 08, 2013

Rating: 2

I was just checking Kong before going to bed, but then I saw "Strike Force Heroes 2". Guess I won't be going to be tonight.

CaribbeanAdmiral

Play CaribbeanAdmiral

May. 04, 2013

Rating: 0

Apparently using parenthesis in your comments will really screw it up. Anyways, let me try this one last time. Ships have 3 "life" stats. These are hull, crew, and AP. Any attack will reduce all of these stats. Aiming at the hull/crew/sails will respectively focus damage on hull/crew/AP. Ships with no hull points will be sunk. Ships with fewer crew members are easier to successfully board. Ships with t fire twice. Shooting at the crew is also pretty good at reducing AP. The Dutchman actually has no crew and apparently can be boarded immediately.

CaribbeanAdmiral

Play CaribbeanAdmiral

May. 04, 2013

Rating: 5

Ships have 3 "life" stats. These are hull, crew, and AP. Any attack will reduce all of these stats. Aiming at the hull/crew/sails will respectively focus damage on hull/crew/AP. Ships with no hull points will be sunk. Ships with fewer crew members are easier to successfully board. Ships with t fire twice. Shooting at the crew is also pretty good at reducing AP. The Dutchman actually has no crew and apparently can be boarded immediately.

CaribbeanAdmiral

Play CaribbeanAdmiral

May. 04, 2013

Rating: 5

Short combat guide: Ships have 3 "life" stats. These are hull, crew, and AP. Any type of attack will reduce all of these stats. Shooting at the hull/crew/sails will respectively focus damage on hull/crew/AP. Ships with no hull points will be sunk. Ships with fewer crew members are easier to successfully board. Ships with less than 15 AP cannot shoot at all and will be considered sunk (You will win if all your enemies have t fire twice. (If you wish to board, shooting at the crew is also pretty good at reducing AP.) Oh, and the final boss (Dutchman) actually has no crew and apparently can be boarded immediately with 100% success.

Boundaries Of Truth

Play Boundaries Of Truth

Apr. 25, 2013

Rating: 4

If you've just gotten here and are attempting to play this game, I advise you to go spend your time elsewhere. Evidently the game is broken, as it never proceeds past the map generation stage.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate