To make the health bar scale properly but without testing it myself (I am about to try) add the following to the update health function:
_root.healthMeter.bar._x += ((points / 2) * 1.5)
Replace 1.5 with one tenth of the number of pixels in your health bar; that will only work for me.
Drill Seargent seems to either unlock when a) You have unlocked every unit OR (I don't know which) b)when every unit is upgraded fully and you have the Angel.
I spent far too long on a level footing with the enemy, taking an hour or so to win a battle after I finally get through instead of holding them back. Needs a difficulty rating to stop this happening, perhaps somehow based on total xp points spent. Anyway, a good game.
4.5/5
You really should only lose 1 or 2 spheres when you die, because otherwise bosses become a nightmare in which you spend most of your time absorbing and hoping you survive long enough to fight back. For tyhat annoyance but a good game, 3/5
I still don't know where I'm heading or why I'm heading there, and although I understand how I'm meant to play my dreadful luck keeps getting in the way. I mean, every time a red dragon attacks and something new drops, that links. I've been 1 hitted 2/5 battles.
Shooting the enemy and avoiding missiles at the same time is nearly impossible. And unless you spend all your time in the air, you're too slow to avoid shots. The mix of inertia and lack of speed are a killer. And why not auto-fire? I just hold down the space bar all the time anyway.
Prinny, I've done the same thing. But that was a direct response to Dungeon keeper 2. The graphics and music are fine, but an attack animation would be good. I think adding spells e.t.c. would be too similar to DK though.
The controls can be a bit laggy, and knowing when you are about to hit the ground is useful so you know when to stop flipping. A scrolling background? Otherwise, good.