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Shootorial #6

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Nov. 12, 2008

Rating: 0

To make the health bar scale properly but without testing it myself (I am about to try) add the following to the update health function: _root.healthMeter.bar._x += ((points / 2) * 1.5) Replace 1.5 with one tenth of the number of pixels in your health bar; that will only work for me.

Amorphous+

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Nov. 11, 2008

Rating: 0

Kill greys by swiping 3 times (not all at once - that's impossible) as they are extending their lance.

Momentum Missile Mayhem 3

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Sep. 16, 2008

Rating: 0

Why does everyone keep asssuming it is meant to be a 'simple' shooter. Why can't it be complicated?

Epic war

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Aug. 28, 2008

Rating: 0

Drill Seargent seems to either unlock when a) You have unlocked every unit OR (I don't know which) b)when every unit is upgraded fully and you have the Angel.

Epic war

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Aug. 27, 2008

Rating: 0

I spent far too long on a level footing with the enemy, taking an hour or so to win a battle after I finally get through instead of holding them back. Needs a difficulty rating to stop this happening, perhaps somehow based on total xp points spent. Anyway, a good game. 4.5/5

Achilles

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Aug. 24, 2008

Rating: 0

I managed to get killed by an enemy who I had just taken the head off of before he collapsed...

The Last Canopy

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Aug. 16, 2008

Rating: 0

You really should only lose 1 or 2 spheres when you die, because otherwise bosses become a nightmare in which you spend most of your time absorbing and hoping you survive long enough to fight back. For tyhat annoyance but a good game, 3/5

Amorphous+

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Aug. 11, 2008

Rating: 0

To put on Hardcore (assuming it is unlocked) click on the sword on the main menu.

GemCraft

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Jun. 29, 2008

Rating: 0

Spazman0, no it doesn't.

Monsters' Den: Book of Dread

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Jun. 07, 2008

Rating: 0

There should be a way to incorporate gold/item value into scoring, even if only a thousandth of the total.

Shield Defense

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Jun. 01, 2008

Rating: 0

correction: It was 5 minutes slow.

Shield Defense

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Jun. 01, 2008

Rating: 0

Quite literally, for the easy badge you must die. Completing the game doesn't count.

Spellblazer

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Jun. 01, 2008

Rating: 0

I still don't know where I'm heading or why I'm heading there, and although I understand how I'm meant to play my dreadful luck keeps getting in the way. I mean, every time a red dragon attacks and something new drops, that links. I've been 1 hitted 2/5 battles.

Ragdoll Invaders

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May. 31, 2008

Rating: 0

Shooting the enemy and avoiding missiles at the same time is nearly impossible. And unless you spend all your time in the air, you're too slow to avoid shots. The mix of inertia and lack of speed are a killer. And why not auto-fire? I just hold down the space bar all the time anyway.

Dungeon Defender

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May. 30, 2008

Rating: 0

Looper, it does; the arrow by the wave number. Finally, badges. NMow I just have to wait for the server to connect...

Chronotron

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May. 29, 2008

Rating: 0

Yes, sometimes timings mess up. Ypu also can't rely on something happening even in the same second, which messes everything up on big levels. 4/5

Dungeon Defender

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May. 27, 2008

Rating: 0

Prinny, I've done the same thing. But that was a direct response to Dungeon keeper 2. The graphics and music are fine, but an attack animation would be good. I think adding spells e.t.c. would be too similar to DK though.

Drone Wars

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May. 27, 2008

Rating: 0

On arcade the timer really shouldn't start until you close the box. I lost 3 minutes off a mission because I didn't realise that.

6 Differences

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May. 26, 2008

Rating: 0

Making some levels reflections was confusing at first, but actually adds a whole new dimension. One word: Surreal.

Extreme Heli Boarding

Play Extreme Heli Boarding

May. 26, 2008

Rating: 0

The controls can be a bit laggy, and knowing when you are about to hit the ground is useful so you know when to stop flipping. A scrolling background? Otherwise, good.

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