Simple... but so what? 5/5 for good graphics, easy but effective controls. I found it hard becasue lag meant asteroids materialised in the middle of the screen, but I think that's just my computer.
Little depth, but a good (if not entirely original) game. Controls are simple enough and it's about time another game came along where you can pause and still play. Even better, fixes are actually implemented. By the way, goblin centre defence and manticore swarms rule.
I can't say I like the new version; placing towers is awkward and I preferred the old version which was less complicated to use and less time based. I approve of the effort though, I just find it awkward.
I'm using a conjurer no problem, and rogues aren't useless. I'm using a rogue only as front line, with occasional golem and with high regen he dies barely more often than any others, and the conjurer can revive them anyway.
New Bug: if you clear inventory spaces by using consumables (enchanting at least) instead of discarding when you have too many it won't let you leave the screen until you HAVE discarded something after the point you cleared the mark.
Better than the original, but will take longer to complete due to extreme lag; it has virtually killed the computer. Hope they find the problem. I predict badges and a card: which is good.