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Penguin Overlords

Play Penguin Overlords

Jul. 23, 2011

Rating: 2

Even if you argue that penguins aren't incredibly smart, they shouldn't be onmiscient. If they can't walk through walls, don't let them see through them. Make sure there is a line of sight, and if nothing is visible then random-walk until there is.

WW2 Tank Rush

Play WW2 Tank Rush

May. 31, 2011

Rating: 3

It's not THAT bad... I have no problems with controls, and generally running over things is considered bad in these sorts of games. Maybe their guns get caught in the treads or something if you need a reason. Anyway, a fairly standard game. Nothing I can say is bad, but nothing that truly stands out. 3/5

Classic Battleships Light Vol 1

Play Classic Battleships Light Vol 1

Jan. 13, 2011

Rating: -6

I spy picross inspiration... not that that's a bad thing. Definitely a good variation on the theme, and good difficulty levels.

Sarah's Run (preview)

Play Sarah's Run (preview)

Dec. 28, 2010

Rating: 0

Brilliant game concept, and I'll add to the voices supporting unity. I'd just say that some of the controls can be a little iffy. e.g. arrow controls are impossible because for dashing, only the left shift key works. I also think that click for jump may be more natural and easier to control given that really one hand is always on the mouse, but these are just niggles. I like complaining, and that's really all I can find. Brilliant.

FireCraft

Play FireCraft

Dec. 22, 2010

Rating: 147

seems very easy to break... and I'm still not sure what was what before I broke it. Could really use some mouseovers/tooltips so I have some idea what to expect. Seems like a great concept and seems largely well implemented, but I suspect acouple of small flaws are letting it down.

Medical School

Play Medical School

Oct. 22, 2010

Rating: 0

Not sure about some of the basic digestive stuff... digestion is performed by enzymes (which need an acidic environment) not the acid, and peptic ulcers have been proven to be caused by a strain of bacterium.

MR.Looney Adventure

Play MR.Looney Adventure

Oct. 21, 2010

Rating: -1

Some really bad implementation of a good concept here. Most of the puzzles are good in theory, but it has really frustrating click areas until you know *exactly* where to click. And I can't say I feel the need to play yet again because I was killed by something that looked fine, and couldn't predict. Being able to see why I was wrong afterwards isn't much fun when you start from the beginning each time.

Red Remover Player Pack

Play Red Remover Player Pack

Jun. 28, 2010

Rating: 3

1. A moving object will continue moving with the same speed/direction unless another force acts upon it. Newton's first law. 2. The fact the balls rotate shows there is friction. 3. Yes, this game really does need friction for the rest of movement, too.

Close Call!

Play Close Call!

Mar. 02, 2010

Rating: 0

When the aim of the game (close call) is the one maneuvre that kills you, you wonder about implementation. Just need a little more work.

Close Call!

Play Close Call!

Mar. 02, 2010

Rating: 0

Bad responsiveness is fine as long as it is a working part of the game concept. However, when you zoom in the bad responsiveness mixed with not being abe to see what is coming is what always kills you: that is just unfair and breaks the game.

Ultimate Tactics

Play Ultimate Tactics

May. 15, 2009

Rating: 0

Koji, it isn't just your computer. I have a 4 gig quad-core processor and it happened to me too.

The Fortside

Play The Fortside

May. 08, 2009

Rating: 0

Currently unplayable, but great potential.

A Stickman Game (final?)

Play A Stickman Game (final?)

Dec. 05, 2008

Rating: 0

Flamethrower should have a cooldown after it has been used to fire X shots or something. Pierce should only allow for 5 enemies or something too, because that can be just as effective with the desert eagle and full reload upgrades.

Mytheria

Play Mytheria

Dec. 03, 2008

Rating: 0

Enemy AI could be impoved slightly as enemies won't attack with NoBlock creatures which have no other purpose, which can completely turn the game in your favour but otherwise I have only praises.

DarkWing

Play DarkWing

Dec. 03, 2008

Rating: -3

The hit box is the same as the bod and the wings. They each have their own pixel perfect box, and so do each enmy and the winged boss.

DarkWing

Play DarkWing

Nov. 30, 2008

Rating: -2

I wanted the graphics to be pixelated really, because a) I like them and b) it takes a lot less time.

Last Coven

Play Last Coven

Nov. 30, 2008

Rating: 0

I like the crosshair idea, but otherwise it is unoriginal...

DarkWing

Play DarkWing

Nov. 30, 2008

Rating: -1

Beyond the tutuorials? I have two bosses and minibosses, flack cannons, homing missiles, graphics for different powerups and different kinds of powerups. Most of what I added was new at the time anyway; it was just covered in later tutorials. What part of the tutporial covers two health bars? It's expired now anyway.

Shootorial #8

Play Shootorial #8

Nov. 28, 2008

Rating: 0

I'm slightly annoyed... I added my own enhancements while I was doing it. All the way through these I've been findign what I've done is covered in later tutorials, but I still have some features this doesn't.

Shootorial #7

Play Shootorial #7

Nov. 15, 2008

Rating: 0

to remive powerups when the ship explodes add and if to the powerup class saying if the gamover menu is visible, remove the clip.

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