Solid 4. It was relatively easy for the most part, but annoying difficult when trying to tell the difference between a mine and dropped money (they shouldn't look that similar). Still, lots of fun.
Biggest complaint, having played more of the game, is that the number of stars you get is completely unrelated to the challenge of the level. If you jack up all the optional difficulty modifiers and let only one monster through you get 2 stars, but if you play at the easiest level of difficulty and kill everything you get 3 stars, despite that being a far less impressive performance.
I understand that this is a color based game, but did your colors have to be so close together? Red-Green colorblindness is the most common form of being colorblind, and makes puzzles like the 8th very difficult... I'm only mildly colorblind, and cannot see enough difference between the colors to be able to attempt the puzzle. A colorblind mode (say, adding shapes instead) wouldn't take much time or effort, but would let the puzzles be completed anyways.
4/5; -1 for having units with a random dodge ability. I just watched one walk past my entire line of towers without taking a hit. Random and unlikely though it may be, it is incredibly annoying to have that happen (and I have downrated other TDs with similar abilities for the exact same reason). Other than that, very excellent game (though I also enjoyed your other games, so no big shock there).
4/5.... -1 for upgrade pricing (if level 2 costs 10 and level 3 costs 20, buying level 3 directly should cost 30; as it stands, if you buy higher levels and skip lower levels, you need fewer resources, which I find to be an irritating system).
Others have already commented on the sheer number of times the game throws ads to buy stuff in your face, so I won't say much more on that topic (I don't blame the maker for wanting to make money, but getting offered stuff to buy when I die is insulting). As far as gameplay, it's pretty solid.. but I think there either needs to be some warning as to where new monsters are going to spawn, or a brief grace periods during which the monster cannot be hurt or do damage to the player. Having a monster spawn on top of my character with no possible way of knowing where it would come from and taking damage as a result is cheap, and punishes the player for something the player has no control over. I also dislike challenges that require you to come back and complete them after finishing other levels (I don't mind being able to replay levels to do challenges, but they should be at least theoretically doable the first time through).
They are, but it's very theoretically and you are gonna have to get on your knees and pray to whatever being that is holding unto the great pot of luck :)
Good game.... though I dislike any game that tries to coerce players into following social media whether they're interested or not. There has only been one game so good I was willing to give it higher than a 3/5 when it used such cheap and underhanded tactics, and this isn't it.... so 3/5 for the addition of xp to non-game elements.
Very nice game.... 4/5. Only problem was that you cannot direct any towers other than your barracks, but there are enemies designed to be resistant to certain towers. There's no point in telling us that we should use magic towers against orcs and archers against shamans if all our towers are just going to attack whatever they want.
A few issues I had... the main weapon was far more limited by available energy than by rate of fire, so a rate of fire addon was completely worthless. Seemed somewhat easy, even on the highest level of difficulty... for large parts of the final level, I was staring at 4k+ resources with 6 healthy level 6 ships. The ships were not different enough to warrant using anything but the highest level ship at any time (maybe have tiers, but multiple ships within each tier?) However, the story twist at the end bumped this game up to 4/5, and if there's a sequel I'll definitely play it :)
4/5; could use some work on detecting when to end the day. I just had day 21 end when I still had 3/4 of a tank of gas and all my boost, because I didn't want to waste my boost on an early hill when I had a bad hop on a zombie.
4/5; -1 for the design of the final boss. I never bothered with the bazooka past level 1, because I found it worthless, and as such I had to hope the final boss didn't ask me to hit him with that weapon or it would do very low damage. Randomly requiring specific weapons at the end, when there was never a hint it would happen, is not fun.
Great concept, but I found a lot of the later mechanics to be more irritating than anything else. The wheels in particular were just obnoxious; the ninja would stick to the wheel or not, seemingly at random, making working with it difficult at best. Levels 14, 26, and 27 seemed based less on "figure out how to make the good jumps" and more on "just reset if you don't get it exactly right, and go as fast as possible and hope it works". Overall, 4/5
Very fun game; 4/5. Only take off a point for the inability to restart or exit to the menu mid-game (I tried every key on the keyboard, and checked the instructions both in game and out. If there is a way, it's not easy to find.)
Have to say, the poor grammar was very distracting. I don't mind the occasional typo, but in this game it seemed like every single line of dialogue has some kind of error (I exaggerate, but that is what it felt like).
Odd bug; every time I start a new game, I get constant sounds as if I was in the middle of an epic bloon war near the end of the game.... it goes away if I refresh the browser window, but comes right back after the first game. Any ideas what might be causing this? I recognize it's probably on my side and clearing my cache might fix it, but I don't want to lose my progress :(
They are, but it's very theoretically and you are gonna have to get on your knees and pray to whatever being that is holding unto the great pot of luck :)