Games Achievements My Kong Sign In

DeadlyDad's Comments

Comment

Wolfenstein 3D

Play Wolfenstein 3D

Sep. 05, 2015

Rating: 2

Just like the original in both the good and bad ways. Some suggestions: 1) Use SmillaEnlarger to smoothly upscale the artwork. You can get a 400% increase in size while only losing ~10% in clarity. (I blogged about it here: https://deadlydad.wordpress.com/2012/11/15/image-rescaling-utilities/) 2) Add an 'ironsights' toggle, which halves movement speed and FOV, and scales and moves weapon sprite so that the top of it is at the middle of the screen, while the bottom of it is still at the bottom of the screen. (That *shouldn't* be too hard to do.) 3) Allow mouse for forward/back/left/right movement. Again, that shouldn't be too hard to do.

Temple of Knowledge 4

Play Temple of Knowledge 4

Sep. 04, 2015

Rating: 4

I guess you don't click the right answer; you remember the number, then enter that number in the combo screen.

Don't Touch the Pixel!

Play Don't Touch the Pixel!

Sep. 04, 2015

Rating: -1

Not a bad little game, but there is *far* too little contrast between the particles and the background.

Gunball Reloaded

Play Gunball Reloaded

Aug. 22, 2015

Rating: 60

pleasepleasepleaseplease***PLEASE*** zoom the game out. There is *zero* fun in being hit by enemies before you can even register that they are on the screen. It should take enemies 2 seconds to travel from the edge of the screen to the player, not .2 seconds. It is such a simple thing to do; PLEASE DO IT!

Strike Force Heroes 3

Play Strike Force Heroes 3

Aug. 22, 2015

Rating: -3

#1 in lag, that's for sure.

Another Small Favor

Play Another Small Favor

Aug. 18, 2015

Rating: 4

It glitched out for me the first time. The pig hunter never appeared, and what I added to the catapult never appeared, and I couldn't use it. It worked just fine when I reloaded the page.

Jackstraws

Play Jackstraws

Aug. 17, 2015

Rating: 0

Add user-rated, user content, and it will be perfect!

Walking on Grass

Play Walking on Grass

Aug. 17, 2015

Rating: 1

WOOHOO!!! Got the 'Moonwalk' achievement. FINALLY!!!!!

Red Crucible: Firestorm

Play Red Crucible: Firestorm

May. 02, 2015

Rating: 7

Weird. It completely ignores my mouse as far as looking around is concerned.

Idle Healer

Play Idle Healer

Apr. 30, 2015

Rating: 2

So I think that I've got it figured out: 1) Hover over 'Climb' and take note of the number that appears in red below your healer. 2) Increase 'Mana Reg' until it is at least 3 times as high as that red number. 3) Increase 'Healing Power' until it is higher than that red number. If 'Mana Reg' goes negative, upgrade it again. 4) Press 'Climb'. 5) Repeat.

Coinbox Hero

Play Coinbox Hero

Apr. 28, 2015

Rating: 0

It was a 4/5, but the <> pushed it over the edge.

Swarm Simulator

Play Swarm Simulator

Apr. 06, 2015

Rating: -11

This is one of the more interesting idle games I've played recently. One suggestion: Have the option to use scientific notation. It makes those big numbers *SO* much less confusing.

Fill the bar

Play Fill the bar

Mar. 09, 2015

Rating: 43

One thing: auto-teleport back to start when you break the fourth wall and fall into infinity.

Developer response from Leaden112

Will be done soon. Thank you for idea!

Shark Lifting 2

Play Shark Lifting 2

Mar. 08, 2015

Rating: 0

My friend, you absolutely *nailed* it. This looks and plays exactly like a 90's arcade game! 13/5!

Idle Life RPG

Play Idle Life RPG

Mar. 01, 2015

Rating: 0

This... is really an early alpha release. Please pull it and get some friends to help you debug and improve it before putting it back up. This definitely has potential, but *not* in its current state.

Clickilization

Play Clickilization

Feb. 14, 2015

Rating: 0

Heh. You need to check your code. The part that checks to see if you have money to pay for something isn't checked *nearly* as often as the routine that takes care of mouse clicks. With my auto-clicker set to 1ms, I can be sixteen billion in the hole in the blink of an eye.

Idle Evolution

Play Idle Evolution

Feb. 13, 2015

Rating: 6

A popup while hovering over the objective that explains how to *meet* the objective would be hugely useful.

Developer response from NewProject1

I put an icon about in which screen is related. Now I know this is not enough. Mouse over mission can be a good idea, I take note. Thank you.

Idle Evolution

Play Idle Evolution

Feb. 12, 2015

Rating: 1

Great game, but many things aren't very well explained. For example, I know what a proton is, but what does 'Objective: 1.05n^3 protons' refer to, and where does the 543 protons that it says I have come from? It's *really* hard to meet an objective when it isn't explained.

Developer response from NewProject1

You have a wikipedia link to know what's a proton. In the game, when you move the mouse over an extractor (without drag it) you have a box with the number of protons that have this element.

Node Warrior

Play Node Warrior

Feb. 11, 2015

Rating: -1

Great upgrades! A few more thoughts: 1) Have the difficulty of the various enemies ramp up based on your level. For example 'bluePointedNodeHealth = bluePointedNodeHealthBase * 2 ^ (playerLevel / 100)' That would make it *much* harder to oneshot the tougher enemies until you have *really* upgraded stats. 2) Add an exclamation mark on 'enemies/drops/upgrades/etc.' when something has changed. 3) Add a 'BAMF' mode, where you take on only bosses until you die, at which time you lose 20x (lessened by upgrade) the XP/cash/etc. as the boss who killed you is worth.

Developer response from jhall_

Awesome! I'll see what I can do. I appreciate the feedback.

Photonic Escape

Play Photonic Escape

Feb. 10, 2015

Rating: 0

Urgh. Please 1) Zoom the view out. I *hate* games that only give you a half-second view distance. 2) *PLEASE* have a 'player speed' upgrade. Getting mobbed by a dozen enemies that are twice as fast as you and not having any way to get away just isn't fun.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate