Just like the original in both the good and bad ways. Some suggestions: 1) Use SmillaEnlarger to smoothly upscale the artwork. You can get a 400% increase in size while only losing ~10% in clarity. (I blogged about it here: https://deadlydad.wordpress.com/2012/11/15/image-rescaling-utilities/) 2) Add an 'ironsights' toggle, which halves movement speed and FOV, and scales and moves weapon sprite so that the top of it is at the middle of the screen, while the bottom of it is still at the bottom of the screen. (That *shouldn't* be too hard to do.) 3) Allow mouse for forward/back/left/right movement. Again, that shouldn't be too hard to do.
pleasepleasepleaseplease***PLEASE*** zoom the game out. There is *zero* fun in being hit by enemies before you can even register that they are on the screen. It should take enemies 2 seconds to travel from the edge of the screen to the player, not .2 seconds. It is such a simple thing to do; PLEASE DO IT!
It glitched out for me the first time. The pig hunter never appeared, and what I added to the catapult never appeared, and I couldn't use it. It worked just fine when I reloaded the page.
So I think that I've got it figured out: 1) Hover over 'Climb' and take note of the number that appears in red below your healer. 2) Increase 'Mana Reg' until it is at least 3 times as high as that red number. 3) Increase 'Healing Power' until it is higher than that red number. If 'Mana Reg' goes negative, upgrade it again. 4) Press 'Climb'. 5) Repeat.
This is one of the more interesting idle games I've played recently. One suggestion: Have the option to use scientific notation. It makes those big numbers *SO* much less confusing.
This... is really an early alpha release. Please pull it and get some friends to help you debug and improve it before putting it back up. This definitely has potential, but *not* in its current state.
Heh. You need to check your code. The part that checks to see if you have money to pay for something isn't checked *nearly* as often as the routine that takes care of mouse clicks. With my auto-clicker set to 1ms, I can be sixteen billion in the hole in the blink of an eye.
Great game, but many things aren't very well explained. For example, I know what a proton is, but what does 'Objective: 1.05n^3 protons' refer to, and where does the 543 protons that it says I have come from? It's *really* hard to meet an objective when it isn't explained.
You have a wikipedia link to know what's a proton. In the game, when you move the mouse over an extractor (without drag it) you have a box with the number of protons that have this element.
Great upgrades! A few more thoughts: 1) Have the difficulty of the various enemies ramp up based on your level. For example 'bluePointedNodeHealth = bluePointedNodeHealthBase * 2 ^ (playerLevel / 100)' That would make it *much* harder to oneshot the tougher enemies until you have *really* upgraded stats. 2) Add an exclamation mark on 'enemies/drops/upgrades/etc.' when something has changed. 3) Add a 'BAMF' mode, where you take on only bosses until you die, at which time you lose 20x (lessened by upgrade) the XP/cash/etc. as the boss who killed you is worth.
Urgh. Please 1) Zoom the view out. I *hate* games that only give you a half-second view distance. 2) *PLEASE* have a 'player speed' upgrade. Getting mobbed by a dozen enemies that are twice as fast as you and not having any way to get away just isn't fun.
Will be done soon. Thank you for idea!