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DeadlyDad's Comments

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Node Warrior

Play Node Warrior

Feb. 09, 2015

Rating: 0

Not bad. A few suggestions: 1) Save after each boss is dead, not every ten seconds. 2) Use a tabbed upgrade system, with a descending list of affordable upgrades, followed by the unaffordable upgrades. 3) The first boss should be killable in ten seconds, right from the start. The long wait at first is probably turning people away.

Idle Star

Play Idle Star

Feb. 08, 2015

Rating: -2

Interesting concept. A 'jump to next zone' button would be nice.

Empire Clicker

Play Empire Clicker

Feb. 02, 2015

Rating: 2

This is surprisingly deep. Bravo.

100 Orcs

Play 100 Orcs

Feb. 02, 2015

Rating: 1

Add upgrades and expand it, and you might have something.

Project Eldaris v0.2

Play Project Eldaris v0.2

Feb. 02, 2015

Rating: 1

Bug: Praying costs nothing. Suggestion: Praying trades food/water for energy.

Project Eldaris v0.2

Play Project Eldaris v0.2

Feb. 02, 2015

Rating: 1

How about a crusty old guy in the bar who will give you advice if you buy him a drink?

Space War

Play Space War

Feb. 02, 2015

Rating: 0

FWIW, if you change the tilt mechanism line to rigidbody.rotation = Quaternion.Euler ( 0.0f, rigidbody.velocity.x * (tilt / 4.0f), rigidbody.velocity.x * -tilt); your ship will also tilt slightly left/right, which gives better feel to the game and allow shooting slightly left and right. (This is presuming that this is based on the 'Space Shooter' tutorial.)

Höme Improvisåtion

Play Höme Improvisåtion

Feb. 01, 2015

Rating: 2

This actually has a *lot* of promise, but you'll need to get right on it if you want to make the weekly top list. 1. Full screen and zoom. I am *not* straining my eyes trying to fit together pieces the size of a grain of rice. 2. A shifting key to lock rotation to set angle multiples (i.e. 15 degrees) 3. Undo. To 'gamify' everything, the more you use it, the more 'frustrated' you get. (i.e. the screen takes on a reddish tinge, and the more angry you get, the harder it is to see.) 4. LEAVE THE BLODDY BOX WHERE WE CAN SEE IT! Make the box picture blurry or increase frustration whenever you look at it or something, so it won't be too easy. 2/5 for now, but I'd happily double my score if you fix the game.

8-Bit Mage

Play 8-Bit Mage

Jan. 30, 2015

Rating: 12

Nice game, but mouse movement seems... mushy. WASD, please.

Monster Town Defense 4

Play Monster Town Defense 4

Jan. 28, 2015

Rating: 1

Ummm... I get attacked and all of the unit I send out end up floating off the top of the screen?

Tricky Little Lander

Play Tricky Little Lander

Jan. 28, 2015

Rating: 0

No retro vector graphics mode? -2000/5 :grin:

Boomerang Chang

Play Boomerang Chang

Jan. 12, 2015

Rating: 9

Brutally unfair. I love it!

Around The World Race

Play Around The World Race

Jan. 05, 2015

Rating: 0

Not bad, but *please* zoom the game out more. Yes, you have fancy graphics for your car, but it is *far* more important to be able to see more than 30 feet in front of me! Even better, have a dynamic zoom, so I can see what is X seconds away; the faster I'm going, the more I'm zoomed out and vice versa.

Developer response from Boison

Thank you! Great idea. I'm try implement dynamic zoom if game performance allow.

Tap Tap Infinity

Play Tap Tap Infinity

Dec. 31, 2014

Rating: 3

Could you please make one, simple change? Have each click of the scroll wheel go up/down one hero, instead of needing *DOZENS* of clicks per hero? The current behaviour is *SOOO* irritating! Also, it doesn't register scrolling between hero/upgrade boxes, so if you scroll too slowly, it stops until you move the cursor back onto a box. As there won't be anything else on that part of that scene that would register scrolling, can you just create one game object (vertically scaled to the size of the hero list) covering that whole side of the screen to check for scrolling?

Developer response from ScaryBee

Think a scroll bar is called for, really not sure why it's so slow to scroll with the wheel though, will look into that. Thanks for the feedback.

Ground War: Tanks

Play Ground War: Tanks

Dec. 27, 2014

Rating: 10

Could you please add an option to jump into another battle with the tanks in your garage right from a battle? It's annoying to have to go back to the garage every time if I don't have to do any management.

Developer response from gameboxcy

Hello sir, thanks for your suggestion. You suggestion we will feedback to our developer to consider. Hope they Love your idea. Best regards.

Ground War: Tanks

Play Ground War: Tanks

Dec. 26, 2014

Rating: 0

Decent WoT clone, but here's a thought: Make the key that takes you back to the garage (ESC) not the same key that takes you out of full screen (ESC), m'kay?

Developer response from gameboxcy

Hi, we have note down your suggestion and will reflect to our developer to consider. Thanks for you patient. Best wishes.

Face it - Color Edition

Play Face it - Color Edition

Dec. 25, 2014

Rating: 7

The hotkeys are a much needed addition, but the rotation speed is just too slow. Once you lose a color, the need to rotate three times takes too long. *MUCH* better would be to have *four* hotkeys to be able to spin the cube either way in *both* directions.

Tap Tap Infinity

Play Tap Tap Infinity

Dec. 23, 2014

Rating: 0

Loading, loading, loading... It's forever loading... It will not stop loading, oh my!

Astrox

Play Astrox

Dec. 18, 2014

Rating: -1

Suggestion: When looking at a particular module/etc., place in brackets beside each stat the difference between it and the currently installed one, with red for negatives/green for positives, so we can easily see which is better without, for example, having to switch back and forth between the market and garage screens. For example, if I have the 'Light Shield' installed (150 points), and am looking at the 'Dual Shield' (500 points), the line should read like this: [Max Shield Points: 500 (+350)]

Tap Tap Infinity

Play Tap Tap Infinity

Dec. 12, 2014

Rating: 0

Bug Report: Sometimes the scroll wheel changes to very slow scrolling or stops altogether. Is there a value for 'distance per wheel tick' that could be getting changed?

Developer response from ScaryBee

Hi, thanks for the report, much appreciated. I'm checking through Kong comments as much as I can but in general it might be easier to throw reports/discussion to the subreddit (http://www.reddit.com/r/TapTapInfinity/). As for the scrolling slowing down ... can you let us know what browser you're using and does it just get better by itself or are you having to refresh the page or restart your browser ? Thanks!

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