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deathsblade01's Comments

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Cividlization 2

Play Cividlization 2

Feb. 15, 2020

Rating: 0

Umm, somehow I was in a war with another country, took a couple of citys, have 4 governors"(travelling) and easily beating him, go to diplomacy and can demand all but one city as "fair offer". Send offer but war is now over but didn't get any citys?

Idle Sword 2

Play Idle Sword 2

Feb. 03, 2019

Rating: 2

So there seems to be a problem with the save game and kong account, went to the other site and could load the game no problem, signed out and refreshed here and could start the game but being signed in and refreshing locks me up at the inital load page with the caves and red overlay and only sound/music buttons visible/accessible.

Upgrade Station

Play Upgrade Station

Nov. 16, 2018

Rating: 0

Suggestions that I have are: Slightly large game window, larger window movement areas, you already have alerts/pop ups-have them for idle people/work spaces, clearly max people for work areas( I am guessing that the number of chairs=max number of workers?), otherwise all the aspects are there, thanks for the game

Religious Idle

Play Religious Idle

May. 06, 2018

Rating: 0

Thus the rise of the Stabby Stabby religion with its god E=MC^2

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Dec. 21, 2017

Rating: 4

Suggest that if the tutorial ends at the autoroute modification, that you simply have a congratulations message and say this is the end of the tutorial.

Tabletop idle

Play Tabletop idle

May. 09, 2017

Rating: 278

A suggestion might be the option to cancel Quests? Maybe with a penalty or a cost of 5 rubies or something

Idle Adventurers Guild Master

Play Idle Adventurers Guild Master

May. 08, 2017

Rating: 0

It would be nice if you could switch and enhance equipment while adventurers are recovering. If they are recovering and you need to do this, odds are the equip isn't good enough for the dungeon. And its not like that the equipment changes the recovery time.

Global Strike

Play Global Strike

Aug. 21, 2016

Rating: 2

Hahaaahaaa, 69 kill/4 deaths/2 assists for a k/d ratio of 17.25 gives 888 exp :)

Galactic Clicker

Play Galactic Clicker

Jul. 09, 2016

Rating: -1

Well oops. Played this game a while back and forget about. Current PPI are now going from 185 point to this ascention of 125,040 points...

Reactor idle

Play Reactor idle

Dec. 04, 2015

Rating: -3

One thing that has me scratching my head is the research. Bought the research and started with 1 point per tick (p/t). Upgraded the chronometer to 1/5. Still am at 1 point per tick....? Wasn't that suppose to increase the points per tick?

Idling to Rule the Gods

Play Idling to Rule the Gods

Nov. 20, 2014

Rating: 3

Suggestion for the time to build, why have the amounts per 1000 clones? why not have the figure that is being used for clones add/remove. Eg, if they have selected to add 20000 clones, divide the time by 20k rather than 1000.

Animal RaceWay

Play Animal RaceWay

May. 22, 2014

Rating: 8

Suggestion, rather than having to do a single activity multiple time when you get say, $300, could you increase the price and just have the result multiplied by the increased price (eg $200=x2 result)? even if the increase isn't one to one, I believe it would be preferable to having to do a each activity hundreds of times.

Kingdom Idle

Play Kingdom Idle

Jan. 25, 2014

Rating: -2

Nooooooo!!!!! Just been away for a day, letting my resources build. Upgraded my military to 9900 soldiers from 7300 or so, saved and accidently refreshed. Lost the resources and military level dropped back to 7300 soldiers :(.....

Developer response from nadiakasper24

I'm looking in to this as we speak. Sorry for the lost data, and thank you for the report.

Kingdom Idle

Play Kingdom Idle

Jan. 22, 2014

Rating: 1

Hmm, think I just found a small bug with military. Just raise my total soldiers to 5051/5050 by having 101 sergents whiles training the last barrack upgrade. I think it is because of being able to train them past 100% it over trained and gave an extra soldier. The extra soldier does count to attack n food.

Developer response from nadiakasper24

Looking in to this now. Prolly just need to put a check to make sure it doesnt go over. Thanks for the report :)

Kingdom Idle

Play Kingdom Idle

Jan. 09, 2014

Rating: 0

Just refreshed, still not showing the correct amounts. Total food produced 389.7 with 102/s food increase and 234 pop. 389-234=165/s?

Developer response from nadiakasper24

okay...heres how you can check to see if the global income display is correct. take the number of farmers you have, multiply by two. do it again, and multiply that with your lord bonus. add those two numbers together. Multiply that number by 1000. set that number to the side. Now, take agriculture and multiply it by 4, then subtract that number from 1000. Now multiply that number by .0000001 (yes, thats 6 0's after a decimal). Take your first number, and multiply it by your second number, the get your gross income per cycle. subtract your pop, and the remaining number should equal out to your global display income. The algorithm to check is ((((farmer * 2) + ((farmer * 2) * ( lordFarming * .025))) * 1000) * ((1000 - (agriculture * 4)) * .0000001)) - pop

Kingdom Idle

Play Kingdom Idle

Jan. 09, 2014

Rating: 0

And when you add the divisions in for the display bar, make sure that you have anything that is minused from the total (eg pop for food, research for gold or production for iron) after the division. Hope that fixes it all

Kingdom Idle

Play Kingdom Idle

Jan. 09, 2014

Rating: 0

I think I have found the problem, At present the algorithm to calculate food production is:" food production = ((farmerPop * 2) + ((farmerPop * 2) * (lordFarming * .025))) - pop; This formula isn't factoring for the production speed. So add back in the divisions for the food and add the divisions to the display bar as well. That should fix it judging by the maths I am doing... hopefully :)

Developer response from nadiakasper24

thats because right now the production speed IS the production speed...the resources are on a timer which the delay is equal to production speed.

Kingdom Idle

Play Kingdom Idle

Jan. 08, 2014

Rating: 0

The house populations seems to be rather unbalanced as I have been upgrading my farm to lv 12 (12k gold, 8k stone/wood) so as to increase pop and have yet to hit the lv3 houses pop limits (currently 72 pop). Also, with the military taking ALL basic resources, it make it pointless to do anything with the mine/quarry/sawmill as I have not needed to use my pop to collect any of those resources since I started earning them from the army the second the army was able to attack as I am receiving them in quantities greater than I can spend. Same for food . Only use I have for farmers is to increase my population. Maybe just have the army gather gold only for plunder or even just land? playing v0.6 Otherwise its been a fun time waster :) Keep it up!

Developer response from nadiakasper24

I released a patch just a little bit ago (Forgot to announce it) that should help balance that out a bit. Refreshing the page should fix that. Reseting will restore balance to your game :) Resource gains from army attacks have been divided by 100, and food is going to be taken out of their reward resource in the next patch. The house system and growth system are technically supplemental to each other. As I'm sure you have seen, there is a limit to how fast you can fill your growth, which is one cycle per second. Your growth bonus is set up so that it takes longer to fill the larger your max population is. You can technically play this entire game without ever raising your house level, but when you get to 1000 max pop, its going to take 16.66 minutes to raise the pop max by 1, equaling amost an hour and a half to raise max pop by the same amount as a house. I do agree that some balancing needs to be done, but i would say in the long term, houses are far from useless.

Clash of the Dragons

Play Clash of the Dragons

Feb. 04, 2013

Rating: 3

The other suggestion I have is for sorting thru the types of cards in collection. We have the reset button which works well in reseting all card types to "selected" but could we also get a clear button which clears all of the card types. I know it takes me a minute or 3 to deselect all of the card types when I only want one. What if when we pressed the clear button(the little button with the arrow that resets the selected card types) and all of the card types are selected, it does the reverse to normal and clears all of the selected types. Press it again to revert to normal.

Clash of the Dragons

Play Clash of the Dragons

Feb. 04, 2013

Rating: 2

What about adding a second collection deck, one that you can shift the cards that you will not be using in your deck into. For example, I have 5x bastion cards 1/1 sent +1 absorb for one turn. I can promise u that I have no intention of ever having them in my deck but they still take up space when sorting thru my collection. If this is added, the idea is that once you shift a card into the second collection, all cards of that type go into that collection as well as any cards of that kind that you gain. It should reduces the number of cards that you have to sort thru when creating/changing decks and also has a strong possibility of increasing the sort speed. Especially for the top players with 100k plus cards and 700 plus types. (I can see flash struggling to process that many cards at once.) Another possible way to speed up the sorting of collection is limit the quantity of cards displayed in collection to the max amount that you can play within your set duplication limits.

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