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Chess Evolved Online

Play Chess Evolved Online

Sep. 17, 2016

Rating: -9

Good game concept, but way too much lag. Not sure if it's the game's fault or kong's fault. Unfortunately, this is a type of game where lag matters...

Excavate!

Play Excavate!

Jul. 04, 2016

Rating: 0

what does 8th pt in cut/dig do? contacts gives extra reward on 8th; exploration gives extra find on 8th; catalog cleans extra object; also, does 13 inspect do anything? I think it caps at around 9?

Excavate!

Play Excavate!

Sep. 27, 2015

Rating: 0

Found bug: if you enter mail/guard page just as the game is about to give a pop up about a discovery etc(x of x discovered), the message box become unclickable, making it stuck.

Excavate!

Play Excavate!

Sep. 27, 2015

Rating: 1

Just curious, does PER affect the amount of find as well as the AP cost of it? Specifically, does the 8th point do anything? Is there a difference between exploring with 5 and 7 other than the cost? I guess the same can extend to digging, does the 8th point do anything?

Excavate!

Play Excavate!

Sep. 18, 2015

Rating: 4

With an ideal team, it can be completed in under 10 days(granted, if you want the education achievement, you have to wait longer to roll more cash) How: get 4 max str ones, one with max int, one with max per and finally two with max chri. The int will be your classifier and inspector, per your explorer and chri mostly diggers(also handle publicity ofc), thou all can dig. Str is needed for AP, two chr is for max start fund while having all types. get dig/explore tools to get it down to 2/1 ap, and guard tools, then cutters, the publicity and finally map (play a few times you wont need map much).

Royal Squad

Play Royal Squad

Apr. 19, 2015

Rating: -3

Dunno why some people say this is hard and/or impossible. The most attempts I made for normal or hard is 2 and 5 for challenge. The only ones that took more than 3 tries(2 real after a check to adjust skills) are the boulder(you need to make long moves and maintain minimal clicks, remember to make slightly diagonal toward left movements when up and down. horizontal left just make it all the way to your unit, you can easily stop early, but extend is slow. final part focus on clusters and ranges. Kill melee when they cluster around your unit) and the resurrect timed kill(I was hitting the wrong one. Once I knew which unit is rezing, I finished it in one try with 30s to spare, remember to focus fire. focus+spell can kill both easily, thou it's possible to kill both with JUST focus). Never farmed, completed the game in between 55 and 60 fights. Remember to adjust upgrades for challenges!(get actives you are allowed, and it seems upgrades on unit work even when you didn’t summon them)

Royal Squad

Play Royal Squad

Apr. 19, 2015

Rating: 13

It would be helpful to know the challenge before going in, if it's not already possible(can't find it myself). I mean quit and restart works but it's annoying. Also, I would really like the ability to rearrange hotkeys. Once you have unlocked all abilities, it's not particularly easy to press them all. I would prefer, for example, qwerasdf. And finally, there is a bug where sometimes a spell is "doubled". The damage ones are hard to see and I'm not sure, but I am 100% sure there are 2x trap/unit spawns sometimes, units being especially easy to see(8 knights ftw). Wonderful game, haven't really gone for badge in a long time and just got full set here so yeah...

Developer response from platon_skedow

Good idea, will be done in 2 days.

Lionheart Tactics

Play Lionheart Tactics

Apr. 08, 2015

Rating: -3

This game is pretty nice(the waiting aside), but please, change the intro. It makes me feel like I'm playing a downright *beep* when his dream is effectively for the world to enter chaos and people to suffer and die.

Dream Car Racing Evo

Play Dream Car Racing Evo

Mar. 12, 2015

Rating: 0

darn it, why is there an invisible extension of dat wall in sand box? I went over that height fair and square and bam!

Idle Conquest

Play Idle Conquest

Dec. 07, 2014

Rating: 0

@PosthumousPoet: you need to realize that all building(or separate into group of econ vs military, pretty sure it's all thou) grow in cost at the same ratio. Therefore, the cost ratio of building 1 lv of building will be EXACTLY the same as that of 10, 50, 100 or even 87.2158 for that matter. Therefore your point is moot other than the fact player might need to change the checkmark to see.

Idle Conquest

Play Idle Conquest

Dec. 07, 2014

Rating: -4

I'm sorry I have an OCD for having the same RoI on on structures that you have now violated XD

Developer response from Yotsuba83

*edit* I know what you are talking about now. I will monitor the rounding change and see if it is, in fact, the popular OCD direction and will remove it if it actually is a problem. ~Taiga

Zombo Buster Rising

Play Zombo Buster Rising

Nov. 26, 2014

Rating: 0

the military personnels have zero fighting capability and are rich... I wonder what country it is...

Idle Conquest

Play Idle Conquest

Nov. 25, 2014

Rating: 4

@Aracon1: yes it does, if you reset after conquering the world, you permanently gain 5 extra DK multipliers, this stacks so your alter can pump out hundreds of DK each if you do it enough times.

Idle Conquest

Play Idle Conquest

Nov. 20, 2014

Rating: 1

@VileVestal: Conquest have a higher RoI than gold buildings at around 500 to 600 upgrade or 600 to 700 upgrade for the buildings. The later zones have a higher ROI than earlier ones, so I'd start once my gold mine get to 500 at latest. This is until you get the 9th achievement set, then you can delay it for another hundred as your gold structures generates quite a bit more(and chances are you have some extra DK such that you can blow through the conquest faster hence no early start required). I tend to build gold structures to 400 before starting on units and keep units 100 below gold.

Idle Conquest

Play Idle Conquest

Nov. 19, 2014

Rating: -2

Humm.... she asks what we should name the world she does.... I suggest lolitopia! Just saying... On a serious note, DK bonus needs to be more carefully calibrated. At the current moment, its military value far out weights its production value. Due to the last achievement update, the production bonus DK provides doesn't mean much anymore as even millions of DK cannot double production rate. On the other hand, it is a must for the last one to two conquest due to the heavy power requirement. It would be better if it was more balanced between those two uses to encourage multiple resets instead of just doing a few(I'd say three times at 100k, 500k and 4m will suffice under the current numbers)

Developer response from Yotsuba83

Umm but you can only gain that achievement bonus once. Dark Knights you can gain forever and just keep growing their numbers. That is why this is balanced. ~Taiga

Idle Conquest

Play Idle Conquest

Nov. 12, 2014

Rating: 1

It might be interesting if attacking is more dynamic. Specifically, you should be able to choose how much army to send in as long as the sent army have a power greater than the required amount. If you send less, it's cheaper in terms of gold whereas if you send more, the fight finish faster and you suffer a smaller loss. This will allow you to control the balance between military power and gold better. I'm thinking options of send 1x required power, 1.5x, 2x, 3x and 5x maybe.

Developer response from Yotsuba83

Might also be difficult to balance that. Consider the time it takes to gain troops. If you send 75% of your army to attack a country and lose 25% of what you sent, is it going to take longer to take the next country than it would have with the regular system? Not saying it's a bad idea. In fact it is something I've been mulling over for awhile. Still got time and will keep using this time to think about the country overhaul. ~Taiga

Stick Squad

Play Stick Squad

Oct. 13, 2014

Rating: 3

I always felt that having all upgrades on weapons a rather silly and unrealistic concept. Quite frankly, reload and stability should be OPERATOR upgrades. Other than that, this is pretty good. The assault and pistol are underused thou.

Galaxy-Siege2

Play Galaxy-Siege2

Oct. 03, 2014

Rating: 1

2 problems: 1. the inventory is set up in a real annoying manner. When you have a ton of stuff in there, it's very hard to get anything. Make items stack please, it's not like any of them are different from each other. 2. in the survival mode, fuel is a problem. You have to devote a row to fuel and cabin, which in turn hinders your ship.

PANZERS AND PARATROOPERS TCG

Play PANZERS AND PARATROOPERS TCG

Sep. 17, 2014

Rating: 0

@evilmustdie: you can't block cards that do nothing(which AI will use because it's stupid). For example, panzers do nothing if you disable ALL enemy supply(air superiority+ L boat), and enemy certainly can't bomb your "defense" if you have none set up(I never use that card). Secondly, there is a minimal shipping requirement to get the other resource types. After multiple play through, I'd say there is no obvious bug except the 300/200 turn thing. I am, however, slightly annoyed that some cards require "upgrade"

Royal Warfare

Play Royal Warfare

Aug. 12, 2014

Rating: 0

Necromancer is poorly designed, it can be used to grind for exp and money. Maybe make it so only the first 3 waves give reward and the rest not.

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