Percentages are nice for knowing each building's contributions, but as far as increase in production (from spells our upgrades, I would like to be able to just to default to seeing how much it multiples by, i.e. instead of of 425,000% increase, I'd rather just see x4,250. Just seems cleaner to me.
Fun game, wish it was longer, or had more battles. I like that the enemy can upgrade itself. Too many games become stale when the opponents are stagnant. Well done.
There seems to be an odd thing happening me to later levels. When I first encounter a BFG, they go down fairly easy, heck, even 3 ninjas at 4/2 can take them down. LAter in the game however, starting around round 40, they have become much harder. I have 4 Temple of the Monkey God towers, about 30 MOAB assassins, dozens of other things, and BFGs make it half way through the map... is this supposed to happen like this?
Thank you! Moving on to the next build, we hope to add much depth to the gameplay. The aesthetic has been proven (based on loads of great feedback) but I know there's a lot more we can add to make the experience more immersive and engaging.
To keep the smaller lands revelant, it would be nice if there was an objective, like supply X amount of power for the nearby village, and have X change over time, etc.
Thank you! Moving on to the next build, we hope to add much depth to the gameplay. The aesthetic has been proven (based on loads of great feedback) but I know there's a lot more we can add to make the experience more immersive and engaging.