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decochef's Comments

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Rogue Soul

Play Rogue Soul

Jul. 25, 2016

Rating: 5

super laggy (sad face)

Realm Grinder

Play Realm Grinder

Jul. 15, 2016

Rating: 3

Percentages are nice for knowing each building's contributions, but as far as increase in production (from spells our upgrades, I would like to be able to just to default to seeing how much it multiples by, i.e. instead of of 425,000% increase, I'd rather just see x4,250. Just seems cleaner to me.

Nambers Level Pack

Play Nambers Level Pack

Jul. 01, 2016

Rating: -2

Just move every tile to 1, then move each tile to the respective number.... Just solved every puzzle possible.

Burrito Bison

Play Burrito Bison

Jun. 30, 2016

Rating: -1

Dear Burrito, Point your rockets horizontally... not Down. Love, Common Sense

Ether War

Play Ether War

Jun. 08, 2016

Rating: 2

Fun game, wish it was longer, or had more battles. I like that the enemy can upgrade itself. Too many games become stale when the opponents are stagnant. Well done.

Bloons Monkey City

Play Bloons Monkey City

May. 27, 2016

Rating: 0

There seems to be an odd thing happening me to later levels. When I first encounter a BFG, they go down fairly easy, heck, even 3 ninjas at 4/2 can take them down. LAter in the game however, starting around round 40, they have become much harder. I have 4 Temple of the Monkey God towers, about 30 MOAB assassins, dozens of other things, and BFGs make it half way through the map... is this supposed to happen like this?

Maplewood Junior High 2

Play Maplewood Junior High 2

May. 25, 2016

Rating: -9

Another easy boring game, who is your target audience? Infants?

Bloons Monkey City

Play Bloons Monkey City

May. 23, 2016

Rating: 0

I originally had this game 5/5. But it has become stale and repetitive, 3/5.

PewPewEmUp

Play PewPewEmUp

May. 23, 2016

Rating: -1

Is it just me, or do some of these enemies look like whoopy cushions shooting gum drops?

Deep Sea Hunter

Play Deep Sea Hunter

May. 17, 2016

Rating: 2

A SHARK ATE ME!

Lost Ethereal

Play Lost Ethereal

May. 16, 2016

Rating: 130

Time spent on functionality and game concept is much more valuable than spent on the game graphics. Well done, looking forward to a longer game.

Developer response from theLucre

Thank you! Moving on to the next build, we hope to add much depth to the gameplay. The aesthetic has been proven (based on loads of great feedback) but I know there's a lot more we can add to make the experience more immersive and engaging.

Greyhound Racer

Play Greyhound Racer

May. 11, 2016

Rating: 14

Why can't I bet on my own dog?

Reactor idle

Play Reactor idle

May. 10, 2016

Rating: 2

To keep the smaller lands revelant, it would be nice if there was an objective, like supply X amount of power for the nearby village, and have X change over time, etc.

One Small Loan

Play One Small Loan

May. 02, 2016

Rating: 0

I hate to say that in 15 minutes I've overpopulated the universe with silk deathstars... sorry everyone, that's my bad

Developer response from zapleaf

Lol!

One Small Loan

Play One Small Loan

May. 02, 2016

Rating: 0

Terrible spelling

Developer response from zapleaf

How dar you insulate my spelling! :C

Earn to Die 2012

Play Earn to Die 2012

Apr. 21, 2016

Rating: 3

The zombies are really good at building forts out of crates and wood... Not so good at getting out of the way of a school bus going 80 mph.

Jamming with Grandma

Play Jamming with Grandma

Apr. 20, 2016

Rating: -9

Once again, these games are way too easy. 1/5

There is no game

Play There is no game

Apr. 19, 2016

Rating: 2

I'm looking forward to the next game that you won't be making.

Awesome Happy Heroes

Play Awesome Happy Heroes

Apr. 11, 2016

Rating: 0

what does tech good for?

Chance A Lot

Play Chance A Lot

Apr. 06, 2016

Rating: 0

way to easy. I like the art and mechanics though

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