Started Australia. kept only sneezing and 1-1-1-1 resistances.All areas infected by day 20. bought fever, coughing, fatigue, diarrhea, edema, hypersencitivity, ataxia, then kidney failure and rodent & airborn transmissions to expediate its spread and hemoraging last.
1st deaths day 24; all but 1 hospital closes by day 27. 1 milion dead by day 28. Day 50: 5 billion dead only 150 people left as yet unaffected. Day 70 : 300 million alive, all infected. Day 100 : 3 million still alive. Day 105: still 1.5 million left. Everytime i get a good start the speed of death once infected slows to a crawl. Its just beyond being rediculous. still love the game though.
I get a whole bunch of 'achievenments' that just dont unlock when i get them, a good 20 or so. including touching numbers of bricks, secret caves, staying aline, not touching, and launching corpse.
no sound, so i cant hear the music, that aside dont get it all all, i cant progress, cant loose (even when clicking) just swirling the note around while the bars in the back jump up and down.
the shielding ships are pretty lame, in that, they never more forward enough for a low-damage, high RoF weapon, like MG, can get to a softspot, making them about utterly useless in later levels.
Dont make nearly enough money each campaign, often cant afford high-end turrets until last round or two even with selling everything already acquired. Leech turret need, speed/weight upgrade or something, they r ok for med ship but take far too many to pull down a larg ship. Carriers should be worth get bonus if you destroy b4 they drop, they're worth more total to let them drop and then kill them at the moment.
I dont think this is half bad, would be nice if there were abit more room top and bottom of screen and if upgrading the main weapon seemed to help, even alittle. but was somewhat challenging. 3/5