hate to tell you all this but this game is a bad rip of the Dungeon Keeper series, nicely done though for its simplicity. There is no real challenge or actual strategy, dont do something dumb and you shouldnt have any problems, even on hard.
well finally made it to the next level and HEY i can move my units now....seems there's lots kinks to work out here still but all in all good game. 3/5 final
well scratch that. creeps only mass the one area i cannot place a troop, no matter which direction that is, cannot buy reinforcements, even with enough orbs and airstrike hits everywhere except where i need it to, rating is getting worse by the minute...
insofar seems pretty nice, a little slow, could use a speed variant button. Only major gripe at this point is my units destroy the cover they are standing directly behind, thatas pretty lame.
thats odd buch, my verdux likes healing when party is all full and attacking when he needs to heal, almost never uses offencive magic for me, and generally poison when her does, you tried playing with the tactics tabs for him? usually keep mine on neutral.
bush you'll get more allies when you reach the 4th area, but you have to go to your inventory screen to select them. Though its not what I did Im told takign the gunslingter and destroyer are best.
Admiral. To get more unit and spell cards you have to clear the game with more Heroes. Each heroes campaign unlocks a few more (usually 3), which can be used in subsequent campaigns. Once you've cleared the game once, you will unlock the Caves, which unlock the Titan cards once you've beaten them.
How to beat cave 5 - Use Units- Witch, Centaur, Black Knight, Succubus, Goblin, Mermaid, Use Spells - Healing, Phoenix Bird, Hercules, Athena, and Arrows. Just keep hitting forward. When your mass army is at the front of the castle and you hear the first ring, cast Athena on your melee units and Hercules on your ranged units. Use phoenix and arrows when you have less troops and want to clear out the way. Re-post if getting to the bottom.