Played for about an hour but it kept saying that I needed to log into my Kong account to save (I am logged in). I then figured it would save via cookies (as it said) but I glitched a boss so I refreshed the page and now all of my progress is gone, as if I was never playing the game. Something's broken
Insane cash grab. Most of this is designed to have you just clicking through menus collecting small things for cheap dopamine hits. Anything meaningful demands Kreds, and a surprising amount of them too (499 kreds to collect my reward for defeating a campaign? Stunning).
Unlike Saffi, I'm finding the "idle" tag to have been accurate considering the amount of time I'm sitting here doing nothing while my AP recharges. At least with proper "Idles," the game is doing something while that happens. Here, it's just sitting waiting for AP, so it feels pretty obnoxious. Considering things take time in the game anyways, I don't really see a reason for the AP mechanic other than slowing things down, so it's hard for me to appreciate it.
Thanks for the tip on libraries! I thought I had tried that in the past and they didn't use them but they certainly use them now! Quick question: is it intentional that Construction Markets don't take Iron or Bronze? If so, why? Could you put a different Market into the game if that's really how you want things to be? It's making it kind of obnoxious to make Pipes when my Bronze Smelters have to be so close to my Mining Offices and my Pipe Factory has to be close to my Smelters.
Hey man! I adore how involved you are in this project. I've noticed that my libraries seem super ineffective or inefficient. For example, I have one Uni that has five libraries around it and the University is still at 99% capacity and the Libs are all below 50%, some even as low as 10%. Part of me wonders if it's because my Uni has 13 workers whereas each Lib has only 5 but my next upgrade for adding 1 more worker to my libraries costs 1.28m of 3 different subjects whereas my next upgrade for my university is only 320k, so maybe the upgrades for the libraries cost too much or you set the university upgrades too low? (Or you like needing 12 libraries per university, I don't mind it conceptually, I just find it odd that all of my Uni are always chock full and my Lib are 90% empty). My other theory is that my Lib are running to other Uni/Lib far away instead of prioritizing the nearest Uni, so maybe, if that's the case, put a code into the libraries to prioritize closest fetches first?
Work at libs is just so simple - they only transport stuff from campus (which usually is next doors). Also per trip quite many papers can be transported, hence library is one of the most efficient buildings in the game... Just not much to do for workers there. (add wheelbarrow, and it gets even worse :D )
Thanks for updating the badges, worked like a charm! Also, I'm sure you've noticed but just incase you hadn't: the Stars for setting job-priority are a bit too large. They overwhelm some of the text around them.
Thanks! These stars were a bit tricky - decision logic was to make them bigger than rest of the text, so they would be easier to click on smaller and bigger monitors. But at the same time I could not really increase height of that right box, as on smaller screens for some buildings it was already max size. Otherwise it will go ouy of the screen... I think those stars can be better though, will think of something.
Absolutely adore the game. Kind of odd to me that so many items can't be transported in any markets (like iron, for example). Also, the "research X" badges don't recognize things I've already researched and that seems suboptimal to me. I'm fine replaying the game entirely to get the badges but it seems that I shouldn't be penalized for having completed all of my research before the badges were added.
I am glad you are enjoying the game! About badge - Updated game. Now under settings there is "Missing badge?" menu. This allows to sync your game progress with Kongregate again and you should get the badges. Please send me PM if you still happen to have issues with badges.
I think you might want to consider that Fire is cracked. I just beat the game without ever touching Knights Knoll (Luck as final unlock), Pitfiend's Playground (Armory Slot +1 final unlock), Tormented Tower (Armory Slot +1 final unlock), or really Manic Marshes (Reflect final unlock) [Can send screenshot to verify if the Dev is that curious], with an end time of 7 minutes, 17 seconds.
No screenshot needed, that's a solid run :) I wanted to leave in some strong strategies for players that can figure it out, and it sounds like you wielded Fire perfectly. Great job!
Huuuuuge amount of luck in this. I realize it's from 2011, so commenting is probably useless, but for real, I first played this in 2012 and got both the easy and medium badges. Just came back on a new computer (no cookies) and in one run I killed the dragon cause I managed to grab a divine judgment right before meeting the dragon on day 11. Moreover, I noticed that some monsters can get 3 hits off before I can get one off, while other times the same monsters can't hit me once while I blast them 4 times and they die. I don't know what algorithm is guiding that but it should probably be changed.
I love the concept but the execution get's so incredibly tedious that I literally started at lvl 3 thinking, "This is a 5-star game," and the boredom got me down to 3 stars by level 16. This is because it's not a, "Wow, this is challenging!" But rather, "God Damn that jump is tight and I move so bloody slowly that it takes 20 seconds to get back to where I am."
Sorry mate. The game was kinda a 3/5 for the "meh" factor but then I ended up rating 2/5 because I felt like the hardest part of your game came from the movement of the ball rather than the courses themselves. I had a minor pet peeve regarding the fact that your ball becomes a rock the second you launch your light (I'd highly prefer if you could still move while the light flew forward). But beyond that, I found it pretty obnoxious how slowly the ball moved, how frequently the jumps were edge-jumps (which actually made it really easy once you got used to the jumping mechanics), and how the ball can "walk" up any non-vertical surface unless it jumps onto said surface, then which, if it's too steep, it'll slide down and threat the floor as a wall instead of as a floor, like it was 2 seconds ago. So, yeah, really, I felt like I was constantly fighting the ball rather than fighting alongside it to succeed in the levels, and that's poor game mechanics in my mind.
My man... as much as I /love/ this game (Didn't find any grind at all. I maybe replayed a level like, 5 times at most by the end of completing lvl 28 at ship-lvl 49?) it went down from 5/5 to 4/5 because of the shell-game thing with the final boss. I realize you were trying to be creative, but my goodness was that obnoxious. Not hard at all (especially considering the real one shoots twice as fast so he's always the first one to shoot at you, thus giving away his position every time), rather, it just makes killing him slow and boring because of how you can often only get a few shots off before you're locked down at the bottom while he resets.
Ahh friend, my bad luck, I'm sorry for the lack of creativity. I promise to improve next time, but thank you for the 4 stars, I'm very happy.
I wanted to reduce the difficulty because there were a lot of people complaining that it was too hard. My first game was like that too, people complained about the difficulty and for that reason gave few stars, which made me a little upset. But this one, I'm trying to fulfill all requests, is almost a game made by players haha !!
Work at libs is just so simple - they only transport stuff from campus (which usually is next doors). Also per trip quite many papers can be transported, hence library is one of the most efficient buildings in the game... Just not much to do for workers there. (add wheelbarrow, and it gets even worse :D )