this feels like towers of hanoi.
if your body has memorized the rythm, you dont even need to think.
you automatically click and drags the right stuff in the right directions all the time.
only 1 or 2 levels where I followed the rythm and the level was made in just a way that a minimalistically different approach was needed.
still very easy though.
good game but way too easy.
everything centers around 2-4-8 and having or making an even numbers of empty spaces on both sides.
wanna know something fun?
in the first elevator level, you come in contact with the elevator shaft after a short while.
instead of following the inital oath, if you were fast enough, you can jsut move uo the elevator shaft to the exit! :-D
---------------------------SPOILER----------------------------------
level 15 solution:
go bottom left first.
use ice to get up, down to the right. down open upper left door. ever.
go back the way, use ice to get to the middle section.
go upper right, take wind.
then lower right. use fire on the right most spot when the monster is there.
use wind to get up right way and use stone to go down the left one (thorught the ghost).
go up to the top right again, using ice and after that fire.
use earth one final time to get through the middle flames.
the end :-)
I modified a bit the level to put some spikes there... the "upper-left" solution was too much pixel-perfect, it was causing frustration, more than fun.
got stuck at the glowing zombies. only 2 portals spawned, one more. yet I have still 48 zombies to kill and "there is something new out there" so I cant rest either :-/
I modified a bit the level to put some spikes there... the "upper-left" solution was too much pixel-perfect, it was causing frustration, more than fun.