Ate least I come across the following error quite often when trying to play a unity-made game:
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Any idea how to solve this?
It's not only in this game but with most games made with the unity engine. O_o
The charging guards were actually more difficult to handle than the end boss, especially since you had to guess when they were gonna charge again. In contrast to the end boss. :-D
Oh, and did I mention that the daily missions are really hard or even impossible?
Here's my team's levels: 13,10,9,11,11,6,5,3,3
The daily mission's enemies and their levels are based on the strongest guy of my team, so they are level 13.
So how the f*ck am I supposed to win with my best setup (13,11,11,10,9) against a (13,13,13,13,13) team? O_o
Not to mention that I basically can never use my best setup cause most of my stronger guys are tired, injured or something else.
So most of the times I'm left with the guys wih a level smaller than 5.
Therefor daily mission is kinda impossible for me. :-(
(and surely for everyone else too who isn't crazy enough to grind all the team members up to the same level)
It's not just the tired status.
there is also an injured status (with the same disadvantages).
I wonder if someone would actually die if I continued to keep using them without a break. O_o
This feels like Pokemon. :-D
Remember the yellow edition?
You got that electro pokemon, fought your way through 30% of the game, defeated 2 arena leaders and got it to level 25.
And what for?
To stand in front of a guy with pokemons where your electricity attacks do 0 damage. So you have to catch a new plant pokemon, spent the new 1 hours to grind it from level 1 to level 25, just in order to stand a chance against that arena leader.
The same way this game feels whenever you get a new crew member. And considering that it takes around 4 finished levels forn even 1 level up, getting a new crew member is a real pain in the *ss!
But there's no way around it, since all your other crew members are tired and therefor useful in any fight. :-(
Even after all these years, I still wonder what this game was supposed to be...
If we take away the shortness of it, the game is actually great!
But what exactly did the developer try to tell us by making it this short? Is there a philosophical meaning behind it that we just haven't found yet?
Just wanted to play the game again but now when loadig the page, I get this error message: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." Anyone an idea what this is supposed to mean? O_o
Hm... Found 5 groves, 3 left. Explored literally everything including the end area but can't find them. Seems like the 3 remaining ones are linked to the fireflies. However I can't imagine how they would help me find something that I could not find in daylight anyways. Shot every earth block, created vines wherever possible, so I'm really interested curious how these flies are supposed to change something :-D
Thanks for playing! I made a playthrough video on youtube that should help:
www.youtube.com/watch?v=UFR6t_pCKtM
Just a guess that you missed the platform in the sky at the top of the mountain. If so skip to 14:00 in the video.
For some reason, flash games don't seem to save anymore.
Although this is a cool game, I won't be able to played it until i have a soluting to this save problem. :-/
Let's say I have already bought a certain stages and upgraded it a few times.
One thing that annoys me is the fact that I have to sell my current stage if I want to compare it with other stages.
Or even if I just want to see what else there is to buy. :-(
if this webgl version doesn't work for you try the web player version here: http://www.kongregate.com/games/mrwillowb/rocket-launcher-wp