Apparently some sort of boss appears after completing all possible routes, but I quit after completing the main route. I can only assume that the "boss" is the protagonist forced to confront his inner demons. Overwhelmed by the monster he's become, he is faced with the choice of harnessing the last bit of humanity left deep inside of him to destroy himself, or fully completing his transformation into a Chaos God. (4/4)
But at the end of it all, when the hero has crossed the finish line and arrived at his terminus, perhaps he will begin to reflect. As his demonic road-rage subsides, he will slowly being to realize the consequences of his actions. When he closes his eyes he will see broken skulls, lifeless eyes, motherless children, childless mothers. Was the havoc he wreaked worth the few precious minutes he spared? All those lives lost, families destroyed, commuters inconvenienced? But it is too late for repentance. His soul is forever lost. He is beyond forgiveness, doomed to a Sisyphean life of ceaseless freeway destruction. (3/4)
Not only can this madman leap ridiculously long distances and instantly take control of any vehicle, he is also gifted with control over time itself. Truly this man's fury has gone beyond any mortal road rage, and entered the realm of the occult. He has clearly traded his life for the unholy ability to slow time. And so he proceeds, remorselessly smashing and leaping, destroying all cars in his path. The bloodshed only feeds his strength. (2/4)
A brief opening comic-style cinematic explains the protagonist's motivation. An impatient athletic commuter stuck in traffic is overtaken by Fury. He punches his way out of his car and begins leaping from vehicle to vehicle -- to escape what turns out to be surprisingly light traffic. The moment our road-raging anti-hero crashes through a windshield, rather than swerve out of control and crash, the vehicle actually continues in a straight line, and even begins to speed up. Some sort of mysterious power awards him with "nitro" for these violent invasions of private property.
(1/4)
Fury overtakes an impatient commuter. Not only can this madman leap long distances and instantly take control of any vehicle, he has control over time itself. Truly this man's fury has gone beyond any mortal road rage, and entered the realm of the occult. Bloodshed only feeds his strength: some mysterious power awards him with "nitro" for his violent invasions.
But when the hero arrives at his terminus, he begins to reflect. As demonic road-rage subsides, he realizes that actions have consequences. When he closes his eyes he sees broken skulls, lifeless eyes, motherless children. Was the havoc wreaked worth the few precious minutes he spared? All those lives lost, families destroyed, commuters inconvenienced? But it is too late for repentance. His soul is forever lost. He is beyond forgiveness, doomed to a Sisyphean life of ceaseless freeway destruction. He is become Chaos.
I often have a hard time distinguishing between my bullets and the enemies' bullets. The colorful stars in the background confuse me too. Perhaps include an option to change to a higher contrast so enemy bullets stick out more than everything else.
Comic sans, lack of originality; maybe you should remove the F from the name of this game. Okay, that's a bit harsh. It's not that terrible. But still, copying ideas from good games does not make your game just as good.
I beat the entire game without doing a thing. On every single level, I was able to win simply by turning it on and letting it autospawn undead spearmen while I browsed the Internet. On the last few levels, I sometimes lost, but in these cases I was able to just redo the level once or twice, and because of luck I would win.
Being able to do nothing and win every single level is a sign of horrible game design.
Oh wow. I got the card simply by spawning the same unit (undead spearmen) in the same place over and over again. Because of autospawn, I didn't even have to stay on the screen or press anything. When I came back I had always won.
Since enemies won't shoot you if you're close to them, you can just stand next to an enemy respawn point with a lead pipe and click until your finger falls off.