I was having fun. Then came level 11. Now it's super hard, I'm scrambling trying to find the magic buff combo, and the challenge mode doesn't work even with maxed pistols and now I'm bored.
I like the fact that it just autoshoots. It's pretty fun. Biggest neg is that there's no real difference between the 3 campaigns, they're really all the same stuff with different sprites. They're fun, just repetitive.
It was cute up until the sugars level where they start getting knocked over before you have control. Hurry before we make it so you can't win levels are annoying.
The game is good all the way up until you finish a level with not enough money to get the next car. Then you redo the level but instead of getting $3000 you get $300. A that precise point the game stinks. Don't kill the funds on rerunning a previous level.
Agreed! My bad on that weensy font. A major update and/or sequel will address it!! DANG IT!! haha Thanks for the comment and the play though! I appreciate it! Best, -Tim
I'm sorry you feel that way! The game is quite slow in the beginning, but really builds up after you get a little bit further along! Thanks for playing, though!
You always wind up facing opponents similar to you, thus killing the usefulness of hitting old levels, whenever the guy behind you gets on you you slow down, and yet whenever you get on the guy in front of you you slow down.
This one suffers from the same problem the previous one does, levels that you have to hit just right to get through. the game is fun all the way up until you have all the boosts and miss the end by couple of inches 4 times in a row, at that point the game sucks and isn't worth playing. Give people margin for error, games are supposed to be fun, failing by an inch over and over and over and over isn't fun.
When this game is a race game it's very good. When it's a "race like challenge" game (rammer, hit the thing, avoid the thing, do lots of passing) it's painfully stupid and annoying. The race like challenges aren't as fun as racing, and are hard, made harder by the fact that they aren't fun, then you get to the level where they can't be avoided, and after that it's hard to keep caring.
Two problems with the game. That stop for insipid dialog when the boss shows up SUCKS, dropping people out of the rhythm of the game is always a bad idea. And the Boss is too pyscho, too fast, too many HP, and when he's on you you're basically dead. Made worse of course by the fact that the insipid dialog has broken my rhythm.
Okay I bring it back, but with more less amount. Thanks!