just played the first day. just realized that this game is the same as all other launch games. this one could have been the first, but all the games have repetitive game play. this is basically an idle game. you buy upgrades, you launch the thing, see what happens, and repeat. i cant find any entertainment out of these types of games. so many launch games were made and the formula hasnt changed between them, but i can tell you an important detail that hasnt changed; i will always rate this games 1/5
music and sound effects are annoying; feels like im on a bad game show. the game somehow realized this because the music stopped looping after a couple of minutes. graphics are smooth and simple. gameplay is very basic. it is pretty satisfying to win by the timer when you are about to lose. not much to say about this. 1/5 this could use better music and graphics. also, the game should show you the level select screen after you complete a level. it should just take you to the next level.
game has bad design. all the stages i have played look the same. i cant get past "level" 5. nothing i do will open the gate. i cant find a way out. i used all the controls given to me in the instructions tab. unless there is a hidden control or something im not seeing, this is really bad design. if there is a control i didnt know about, why isnt it listed in the instructions tab? i guess the devs didnt know how to tell players how to play their game. 1/5 stuck on level 5 garbage design i do not recommend this game to anyone.
game is too easy. just did the first level standing in the right corner and holding down my mouse button. i dont like the music or graphics. gameplay, from what i experienced, is boring and easy. i recommend playing "raze" or "raze 2" if you are looking for a platforming shooting game. the stages are very bland; there arent any platforms or stage elements around to distinguish them from previous stages. 1/5 could not find entertainment
this game is basically risk, the game for world domination. while i havent beaten the first level, i think i have a general knowledge of the mechanics. i replayed the first online risk game i found to compare and contrast the features. i have to say that this game has a huge improvement over classic risk; that being the removal of the dice roll combat. in this game, basic math is used to see who conquers who, a great feature in this strategy game because it makes the player think if they can properly attack or defend certain areas. in original risk, a dice roll was used to determine who won, leaving no sense of skill or control in the user's hands. this rng in "strategy" games completely removes any thought of strategy because it means that any person or ai, regardless of skill, could win because they got lucky. removal of the rng mechanic in this risk variant is a very good decision in my opinion.
music is good. graphics look alright, but this game suffers the same problem as yesterday's badge of the day game; there is too much of one color on the screen. gameplay is just platforming; its hard to mess up that, but somehow the developer did. controls work, but the upgrades that you get for the gun are useless. a toggle autofire and a laser sight? maybe i just havent gotten that far in this game, but so far the upgrades are trash and there is no benefit for me using them. almost no animations and palette-swap enemies. 1/5 this has linear gameplay, useless upgrades, and unappealing visuals.
i looked at the game screen for 3 seconds, scrolled down, and went to type this review. graphics are bland and there is too much white space on the screen. i guess the developer skipped design 101 because presenting something that appears mostly blank is a bad idea. gameplay is just a generic scrolling shooter. nothing special about the mechanics used. music is actually pretty good. after typing this review, i scrolled up to rate this game a 1/5, but noticed that i was on a shop screen. i somehow beat the first stage without actually doing anything... even without playing a small part of the game, this experience leads me to believe this game is stupidly easy. 1/5 there is no challenge, no originality, no good presentability.
1/5 i have literally no idea what im doing. music sucks and graphics suck. looks like this is a trash tower defense game, but i can only place 1 tower. i dont know how to get more money or why there is some dude moving around on the screen. there is some weird board on the left, but i have no idea what to do with it. there is too much information on the play field and no explanation on what to do with them. garbage game. 1/5 dont know how to play. this is my message to you all; skip this garbage and rate it a 1/5
strange abstract music and good visuals. gameplay is designed like an endless mobile game. i have to say gameplay is pretty boring when you play it more than 1 time. all i did was run my auto hotkey click macro and move my mouse around for an easy time. the weird science part of the game makes no sense to me. i dont know about others, but i play games to have fun, not get educated. 1/5 boring, simple, inefficient system.
this game works for me, but i wish it didnt because i found out the truth about this game. gameplay, in its simplest form, is a farm resources game. i only played the first mission on easy, but this game involves placing nodes around a center and transferring energy through nodes to power up other stuff you may place. think of "creeper world" type of gameplay. graphics suck and the music is monotonous. gameplay is uninteresting, boring, and takes too long to complete a mission. i have not completed the first mission because i dont know what im doing or what i need to do. 1/5 monotonous experience. if you cant get this game to run, skip it; this is not worth your time.
1/5 art is trash. story is a little interesting, but the gameplay is bad so why should i bother with it. music is not good. i chose the daggers and i cant get past this stupid door. i cant tell if the enemies are op or this weapon just sucks. whatever, i wont bother with getting further than the door. garbage game. i would rather play dmc3 on dante must die mode with one hand and an eyepatch. 1/5
good visuals and music. the tutorial has an insane amount of text. i didnt read any of it. i only played the first easy mission and only used the first turret the game showed me. with that information, i can say that this game is ridiculous when it comes to difficulty. targeting is difficult to calculate with the arc mechanic. i found the first enemies hard to hit, but maybe because i am not good with this system. next, smaller enemies came and i just had to give up and type this review. to improve the system, i suggest a faint tracer line to show where the projectile would go. also, since you can only control 1 turret at a time, or at least that is what i observed, the other inactive turrets should be on some ai targeting system so they arent completely useless when you arent using them. i did not have a pleasant time with this game. 1/5 game is ridiculously difficult for what it is.
wow. what kind of combat system is this? this poorly designed defense game involves going back and forth to a bad weapon and the enemies have horrid hitboxes. graphics and music are not good. the combat system should be toggling the weapon you want and not having to click it after using it at the bottom of the screen. did not even play past the first level because of the trash system. for a better active defense game, just play "elona shooter". the only positive thing i can say about this game is that i had one of the easiest times rating a game a 1/5.
at least i know that i dont have to play the game to know what its about. to be fair, the bloons series started out well in the first 2 games. now, it feels like a series being milked for money by these same greedy devs behind the badge of the day game yesterday. tower defense games take no skill to play and no skill to make; that is why there are so many of them out there. i am disappointed in the choices of the badge of the day games. if you actually played yesterday's game, you would experience repetitive garbage playing this one. concepts are the same, graphics are the same, music is worse in this one, style of gameplay is insanely worse in this one. instant 1/5 from looking at the badge picture and this game's title. move along guys you have already played this garbage before.
graphics and music are not bad enough to look like garbage. gameplay is very bad. this whole game feels like a "collect everything" game when it should be a top-down shooter game. i have only "played" the first level and did not move my mouse for a majority of the stage. there are no threats to make you move it otherwise, leading to players wondering why they can just do nothing and beat a stage. i cannot find any entertainment in this trash game. also, this game is an example of how greedy devs design a grinding game to influence some players to pay real money to get ahead in the game. everything about this game feels trashy, underhanded, and boring. i am giving this a 1/5 and wondering where can i get my time back that i wasted on this garbage.
music is pretty good. gameplay has been done before in games like "hippolyta" and "geometry dash", but this game feels like a grindy version of them. too many factors like coins to buy stuff and levels to get stuff make me not want to continue my progress in this. some of the enemies in the first level are ridiculously op. the flying dudes are insane to hit and you take forced damage from them. 1/5 this game is too grindy, repetitive, and not worth the effort.
1/5 game seems monotonous for me. i only played 2 levels and have theorized that the whole game wont add anything new to keep my interest. for a more entertaining chain reaction game, i suggest the "atomik kaos" games. music is good. this game was made in 2010, so maybe it was still a thing back then, but pixel graphics are out and should never be used. in summation, i found this experience a boring addition to the chain reaction genre and have rated this a 1/5 for good reasons.
i like this genre of music, sadly this game has many shortcomings. i dont know why i cant move the car i use. this makes for a more boring experience and misses out on a feature of dodging projectiles that come from the air. being able to move the car back and forward would help in avoiding the missles from those weird dudes, which always 1-hit kill me for some reason. although i did not get far in this game, it seems to have a big grinding challenge. this sort of thing, and possibly this game, is seen in mobile games where you get as far as possible, and then you can purchase stuff to make it easier. too many bad design decisions and a game that i dont think you can complete without buying something lead me to rate this 1/5
zzz... game is just a tower defense game that looks different... the music, if you can even call it that, is dumb, bland, repetitive 5-second loop, and shows that this developer put no effort into that. graphics make me want to vomit all over my keyboard and then roll my face over it. there is too much yellow sand on the screen, although i guess its better than white... zzz residentsleeper move along guys no original or good content from this game to be found, but before you leave, rate this garbage a 1/5 and then leave.
1/5 game is stupid. boss is impossible. too much health regen. minimalistic garbage. simple trash. music sucks. graphics suck. controls work, but i dont know how you could mess up platforming controls. title is too long and stupid. terrible design. infinite lives for no sense of danger. weapon sucks. i hate this dumb trash. 1/5 waste of my time