I don't like the pixel hunting aspect of some of it, but it looks like a pretty legit game. I'd like to be able to make up my side of the bed though. Just 'cuz.
***WALKTHROUGH SPOILER***
INT=intersect
SC=split/change(single piece)
CO=crossover
R/B/G=red/blue/green
DT=don't touch
12 - curve B up immediately, CO twice, curve to exit, curve G up, CO once, curve to exit, curve R to exit
13 - curve down in mid, change, split right, change, split left, change, curve right
14 - CO R/B INT, SC up at R/G. split at Gline/Rexit INT, CO B/B
15 - right line curve up immediately then DT. curve right somewhere, curve up at top B exit, S/C left. S/C right at down B exit, CO R/B, curve top R to exit
16 - change, SC at down B exit, split left at R exit, SC at top exits
17 - S/C up at top B exit, SC R to left at G exit, split at B exit, curve at down B exit
18 - line going left change/split at B/G exit INT, then DT. curve right, change, SC left at B top exit, CO
19 - CO, then DT R. split down at B exit, SC left, split down at R exit, curve at middle R
FIN
(+ this to keep it alive)
I woulda been fine until I went f-ing bankrupt because I bought a stupid carpenter's workshop and got the notice that I can't ACTUALLY build it until i'm in a freaking guild. PUT THAT SOMEWHERE AS A WARNING FIRST YOU TWAT!
Stuck again, but won't look for walkthrus just yet. Found 2 secrets so far. I love the submachine series! The one with the neverending coordinates thingy was my favorite. Glad to be a fan!
Cheaper strategy - invest in single direction rocket. When you reach your full height, go full speed that one direction. Your odds of hitting platforms are dramatically increased. It's less precise though, so you can't choose what you hit. You're just guaranteed to hit quite a few, and you'll stay in the air longer.
Five stars. You definitely spent time on graphics and sychro, and it's a good puzzle game. I'd prefer not having all the circles that show you where to click because none of the clicks were pixel hunts. Would definitely love to play a Little Wheel 2.
stupid gameplay. why does he get all the good moves? After level 1, I can just remove my stats in toughness and luck and beef up my strength and kill him in less than 4 hits.
On the last level I (SPOILER): put all the small shapes on the left one, slightly inched to the left of the center, and the big one on the right, as far left as I could put it without touching the small ones. Great game.
1. Use actual borders and not crayon-looking bubbles. 2. Explain step 1 on how to find the green side. Someone that doesn't know how to solve a rubik's cube doesn't know what the green side is. "look at the middle square" doesn't mean anything. "The side with a green middle square is the green side, etc." does mean something. 3. Use 3D images as suggested in previous comments. showing only a face doesn't show the relation of the pieces to the whole cube. Someone would have to have a cube in front of them, and have it mixed up the EXACT SAME WAY to get your results. 4. on the main page, if you hit right then left, it starts a new song, so you hear 2 overlapping. 5. The "note" in step one needs to be in a box. 6. Use more eye-friendly colors P.S. High-energy techno music isn't good tutorial music, and rarely good game music in general.