a good hint: if you play a bunker/gunner-on-top strategy: dont give your halftrack an anti-tank gun. the bastard killed my 2 bunkers and the 4 gunners inside. scared off my medic, officier and the two engineers. next thing that happened was an arty-shelter on my halftrack. one sniper left -.-
well it WOULD BE an easy board game without any twist, simple and anything. but it IS actually nothing more then annoying since its impossible to click the field you want if there are some mushrooms on the field...
like many posts before I can only say: the first 15 lvls are great but then it begins to bother that the difficulty doesnt raise in puzzle but in jumping. Then it got annoying...
The red button in the end made it up though ;)
at lvl 10 i had a dungeon with 5 traps direcly attached to the entry in a straight line. lost one adventurer per day to this... had to reset cause everybody died. (next time i got it in 22 days)
awesome game. good concept, nice steering. good if you dont want to think anything ;)
dont know what you all whine about the restriction. its only for the last three fishes which you can grab with the 3rd boost. after that you wont play anymore anyway. so if you *really* want this infinite lane the restriction costs you 2 runs. one to get everything and one for remarking that nothing is left to do. 5/5
man this game is old but still rocks. for those haveing problems: to control the ground build snipers. the strategy to survive is to build economics center and upp you income (or just save up) until you crush the enemy with something at masses (infantery mixed up with snipers works good)
this game is a bit boring... but fascinatingly addictive. i'm at lvl 62 now and still have my fun.
a suggestion: add shortcuts for upgrade (u) and sell (s), its annoying to klick the button every time. otherwise its perfect.