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dooof's Comments

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Wizard Walls

Play Wizard Walls

Jun. 30, 2012

Rating: 1

Good game. Needs a visual indicator of when the wall is about to run out.

Pirate's Mind

Play Pirate's Mind

Feb. 28, 2010

Rating: 0

Great game but no reason to play again. Needs something to want you to go back. Levels maybe? Upgrades?

Snow Truck

Play Snow Truck

Feb. 27, 2010

Rating: 15

The treads actually came off my wheels which left me stranded.

CrosNum

Play CrosNum

Feb. 21, 2010

Rating: 0

Like the idea but the controls are a bit difficult. Would like easier way to control whether a sequence gets inserted horizontally or vertically. Also sometimes the sequence doesn't get inserted where I expect it to.

Hexa Connect

Play Hexa Connect

Feb. 14, 2010

Rating: 0

Would love this game, but the fact that I need to restart everything when I fail one puzzle turns me off right away.

Abduction!

Play Abduction!

Feb. 09, 2010

Rating: 0

Best way to get a high multiplier on level 2 was use trucks to crush people and planes.

Dragon Boy

Play Dragon Boy

Feb. 07, 2010

Rating: 0

Great potential, but some big problems. Lag is incredibly bad. Gold resets to zero when you quit ??!! Attack controls feel strange. Giant feet don't work on the dragon.

Huje Adventure

Play Huje Adventure

Jan. 20, 2010

Rating: 0

What's with all the zooms of the camera?

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 24, 2009

Rating: 0

DROIDS wasn't a word (?)

Stick War

Play Stick War

Oct. 23, 2009

Rating: 0

I'm finding the AI a little buggy. First, attack sometimes doesn't get registered by most of my units. My archers rush forward while my swordsmen and spearmen stay with the statue. Second, I wish there was a way I could have my units prefer to attack the enemy statue or the enemy units. I find the enemy statue is often close to defeat when my units continuously get distracted by a new unit coming on the screen. What should take another 5 secs to defeat leads to a minute or two.

Steam of War

Play Steam of War

Oct. 09, 2009

Rating: 0

This game has lots of potential. The few things that I don't like are you die when all your units are gone even if you have money, and sometimes the units don't go when you click somewhere, and sometimes don't respond to attackers the way they should. Also the limit of selecting 5 units at a time seems unnecessary. 3 stars but has potential for more! Nice start.

Cuber

Play Cuber

Oct. 02, 2009

Rating: -1

I've played similar games with much better UIs. It is very frustrating to create the solution you want. Example: would rather drag and drop plates instead of strange click and rotate interface.

Starcom

Play Starcom

Jun. 12, 2009

Rating: 0

Buggy. In the Gamma system, I destroyed the depot, then left the system. The technology I was supposed to get here was gone when I got back. Doesn't seem to be any way to get it. Nothing left to do without that technology. Game over I guess. Disappointing. Found flight controls strange.

Bible Fight

Play Bible Fight

Mar. 07, 2009

Rating: 0

Controls are awful. Very inconsistent response. Combos are very hard to do even for relatively simple combos. Game has potential, but controls totally ruin the game.

Buggle Connect

Play Buggle Connect

Dec. 26, 2008

Rating: 0

Interesting game but needs instructions. Also it's very unclear when you should be choosing your points. Has potential, but for these reasons, found the game hard to like.

Turkey Fling

Play Turkey Fling

Nov. 26, 2008

Rating: 0

New lowest: -10452

Turkey Fling

Play Turkey Fling

Nov. 26, 2008

Rating: 0

-7815 is my lowest

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